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428 lines
12 KiB
428 lines
12 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <vgui_controls/ProgressBar.h>
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#include <vgui_controls/Controls.h>
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#include <vgui/ILocalize.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <keyvalues.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY( ProgressBar );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ProgressBar::ProgressBar(Panel *parent, const char *panelName) : Panel(parent, panelName)
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{
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_progress = 0.0f;
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m_pszDialogVar = NULL;
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SetSegmentInfo( 4, 8 );
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SetBarInset( 4 );
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SetMargin( 0 );
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m_iProgressDirection = PROGRESS_EAST;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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ProgressBar::~ProgressBar()
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{
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delete [] m_pszDialogVar;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void ProgressBar::SetSegmentInfo( int gap, int width )
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{
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_segmentGap = gap;
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_segmentWide = width;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the number of segment blocks drawn
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//-----------------------------------------------------------------------------
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int ProgressBar::GetDrawnSegmentCount()
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{
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int wide, tall;
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GetSize(wide, tall);
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int segmentTotal = wide / (_segmentGap + _segmentWide);
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return (int)(segmentTotal * _progress);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBar::PaintBackground()
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{
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int wide, tall;
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GetSize(wide, tall);
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surface()->DrawSetColor(GetBgColor());
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surface()->DrawFilledRect(0, 0, wide, tall);
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}
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void ProgressBar::PaintSegment( int &x, int &y, int tall, int wide )
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{
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switch( m_iProgressDirection )
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{
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case PROGRESS_EAST:
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x += _segmentGap;
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surface()->DrawFilledRect(x, y, x + _segmentWide, y + tall - (y * 2));
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x += _segmentWide;
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break;
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case PROGRESS_WEST:
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x -= _segmentGap + _segmentWide;
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surface()->DrawFilledRect(x, y, x + _segmentWide, y + tall - (y * 2));
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break;
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case PROGRESS_NORTH:
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y -= _segmentGap + _segmentWide;
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surface()->DrawFilledRect(x, y, x + wide - (x * 2), y + _segmentWide );
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break;
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case PROGRESS_SOUTH:
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y += _segmentGap;
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surface()->DrawFilledRect(x, y, x + wide - (x * 2), y + _segmentWide );
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y += _segmentWide;
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBar::Paint()
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{
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int wide, tall;
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GetSize(wide, tall);
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// gaps
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int segmentTotal = 0, segmentsDrawn = 0;
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int x = 0, y = 0;
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switch( m_iProgressDirection )
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{
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case PROGRESS_WEST:
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wide -= 2 * m_iBarMargin;
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x = wide - m_iBarMargin;
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y = m_iBarInset;
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segmentTotal = wide / (_segmentGap + _segmentWide);
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segmentsDrawn = (int)(segmentTotal * _progress);
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break;
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case PROGRESS_EAST:
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wide -= 2 * m_iBarMargin;
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x = m_iBarMargin;
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y = m_iBarInset;
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segmentTotal = wide / (_segmentGap + _segmentWide);
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segmentsDrawn = (int)(segmentTotal * _progress);
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break;
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case PROGRESS_NORTH:
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tall -= 2 * m_iBarMargin;
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x = m_iBarInset;
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y = tall - m_iBarMargin;
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segmentTotal = tall / (_segmentGap + _segmentWide);
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segmentsDrawn = (int)(segmentTotal * _progress);
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break;
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case PROGRESS_SOUTH:
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tall -= 2 * m_iBarMargin;
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x = m_iBarInset;
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y = m_iBarMargin;
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segmentTotal = tall / (_segmentGap + _segmentWide);
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segmentsDrawn = (int)(segmentTotal * _progress);
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break;
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}
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surface()->DrawSetColor(GetFgColor());
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for (int i = 0; i < segmentsDrawn; i++)
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{
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PaintSegment( x, y, tall, wide );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBar::SetProgress(float progress)
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{
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if (progress != _progress)
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{
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// clamp the progress value within the range
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if (progress < 0.0f)
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{
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progress = 0.0f;
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}
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else if (progress > 1.0f)
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{
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progress = 1.0f;
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}
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_progress = progress;
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Repaint();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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float ProgressBar::GetProgress()
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{
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return _progress;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBar::ApplySchemeSettings(IScheme *pScheme)
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{
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Panel::ApplySchemeSettings(pScheme);
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SetFgColor(GetSchemeColor("ProgressBar.FgColor", pScheme));
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SetBgColor(GetSchemeColor("ProgressBar.BgColor", pScheme));
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SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
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}
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//-----------------------------------------------------------------------------
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// Purpose: utility function for calculating a time remaining string
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//-----------------------------------------------------------------------------
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bool ProgressBar::ConstructTimeRemainingString(wchar_t *output, int outputBufferSizeInBytes, float startTime, float currentTime, float currentProgress, float lastProgressUpdateTime, bool addRemainingSuffix)
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{
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Assert(lastProgressUpdateTime <= currentTime);
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output[0] = 0;
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// calculate pre-extrapolation values
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float timeElapsed = lastProgressUpdateTime - startTime;
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float totalTime = timeElapsed / currentProgress;
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// calculate seconds
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int secondsRemaining = (int)(totalTime - timeElapsed);
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if (lastProgressUpdateTime < currentTime)
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{
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// old update, extrapolate
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float progressRate = currentProgress / timeElapsed;
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float extrapolatedProgress = progressRate * (currentTime - startTime);
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float extrapolatedTotalTime = (currentTime - startTime) / extrapolatedProgress;
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secondsRemaining = (int)(extrapolatedTotalTime - timeElapsed);
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}
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// if there's some time, make sure it's at least one second left
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if ( secondsRemaining == 0 && ( ( totalTime - timeElapsed ) > 0 ) )
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{
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secondsRemaining = 1;
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}
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// calculate minutes
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int minutesRemaining = 0;
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while (secondsRemaining >= 60)
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{
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minutesRemaining++;
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secondsRemaining -= 60;
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}
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char minutesBuf[16];
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Q_snprintf(minutesBuf, sizeof( minutesBuf ), "%d", minutesRemaining);
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char secondsBuf[16];
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Q_snprintf(secondsBuf, sizeof( secondsBuf ), "%d", secondsRemaining);
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if (minutesRemaining > 0)
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{
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wchar_t unicodeMinutes[16];
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g_pVGuiLocalize->ConvertANSIToUnicode(minutesBuf, unicodeMinutes, sizeof( unicodeMinutes ));
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wchar_t unicodeSeconds[16];
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g_pVGuiLocalize->ConvertANSIToUnicode(secondsBuf, unicodeSeconds, sizeof( unicodeSeconds ));
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const char *unlocalizedString = "#vgui_TimeLeftMinutesSeconds";
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if (minutesRemaining == 1 && secondsRemaining == 1)
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{
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unlocalizedString = "#vgui_TimeLeftMinuteSecond";
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}
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else if (minutesRemaining == 1)
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{
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unlocalizedString = "#vgui_TimeLeftMinuteSeconds";
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}
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else if (secondsRemaining == 1)
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{
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unlocalizedString = "#vgui_TimeLeftMinutesSecond";
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}
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char unlocString[64];
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Q_strncpy(unlocString, unlocalizedString,sizeof( unlocString ));
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if (addRemainingSuffix)
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{
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Q_strncat(unlocString, "Remaining", sizeof(unlocString ), COPY_ALL_CHARACTERS);
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}
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g_pVGuiLocalize->ConstructString(output, outputBufferSizeInBytes, g_pVGuiLocalize->Find(unlocString), 2, unicodeMinutes, unicodeSeconds);
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}
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else if (secondsRemaining > 0)
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{
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wchar_t unicodeSeconds[16];
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g_pVGuiLocalize->ConvertANSIToUnicode(secondsBuf, unicodeSeconds, sizeof( unicodeSeconds ));
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const char *unlocalizedString = "#vgui_TimeLeftSeconds";
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if (secondsRemaining == 1)
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{
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unlocalizedString = "#vgui_TimeLeftSecond";
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}
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char unlocString[64];
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Q_strncpy(unlocString, unlocalizedString,sizeof(unlocString));
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if (addRemainingSuffix)
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{
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Q_strncat(unlocString, "Remaining",sizeof(unlocString), COPY_ALL_CHARACTERS);
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}
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g_pVGuiLocalize->ConstructString(output, outputBufferSizeInBytes, g_pVGuiLocalize->Find(unlocString), 1, unicodeSeconds);
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}
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else
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void ProgressBar::SetBarInset( int pixels )
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{
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m_iBarInset = pixels;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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int ProgressBar::GetBarInset( void )
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{
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return m_iBarInset;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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void ProgressBar::SetMargin( int pixels )
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{
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m_iBarMargin = pixels;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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int ProgressBar::GetMargin()
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{
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return m_iBarMargin;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBar::ApplySettings(KeyValues *inResourceData)
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{
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_progress = inResourceData->GetFloat("progress", 0.0f);
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const char *dialogVar = inResourceData->GetString("variable", "");
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if (dialogVar && *dialogVar)
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{
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delete[] m_pszDialogVar;
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m_pszDialogVar = new char[strlen(dialogVar) + 1];
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strcpy(m_pszDialogVar, dialogVar);
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}
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BaseClass::ApplySettings(inResourceData);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ProgressBar::GetSettings(KeyValues *outResourceData)
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{
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BaseClass::GetSettings(outResourceData);
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outResourceData->SetFloat("progress", _progress );
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if (m_pszDialogVar)
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{
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outResourceData->SetString("variable", m_pszDialogVar);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a string description of the panel fields for use in the UI
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//-----------------------------------------------------------------------------
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const char *ProgressBar::GetDescription( void )
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{
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static char buf[1024];
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_snprintf(buf, sizeof(buf), "%s, string progress, string variable", BaseClass::GetDescription());
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return buf;
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}
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//-----------------------------------------------------------------------------
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// Purpose: updates progress bar bases on values
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//-----------------------------------------------------------------------------
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void ProgressBar::OnDialogVariablesChanged(KeyValues *dialogVariables)
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{
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if (m_pszDialogVar)
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{
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int val = dialogVariables->GetInt(m_pszDialogVar, -1);
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if (val >= 0.0f)
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{
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SetProgress(val / 100.0f);
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}
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}
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}
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DECLARE_BUILD_FACTORY( ContinuousProgressBar );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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ContinuousProgressBar::ContinuousProgressBar(Panel *parent, const char *panelName) : ProgressBar(parent, panelName)
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ContinuousProgressBar::Paint()
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{
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int x = 0, y = 0;
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int wide, tall;
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GetSize(wide, tall);
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surface()->DrawSetColor(GetFgColor());
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switch( m_iProgressDirection )
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{
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case PROGRESS_EAST:
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surface()->DrawFilledRect( x, y, x + (int)( wide * _progress ), y + tall );
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break;
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case PROGRESS_WEST:
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surface()->DrawFilledRect( x + (int)( wide * ( 1.0f - _progress ) ), y, x + wide, y + tall );
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break;
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case PROGRESS_NORTH:
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surface()->DrawFilledRect( x, y + (int)( tall * ( 1.0f - _progress ) ), x + wide, y + tall );
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break;
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case PROGRESS_SOUTH:
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surface()->DrawFilledRect( x, y, x + wide, y + (int)( tall * _progress ) );
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break;
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}
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}
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