Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VSTDLIB.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro NOSCHEMACOMPILER "1"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$General [$X360]
{
// X360 version publishes to some other directory then copies here so we need to tell VPC to track this
// or else it won't know what depends on this project.
$AdditionalOutputFiles "$LIBPUBLIC\$(TargetName).lib" [$X360]
$GameOutputFile "$OUTBINDIR/$_IMPLIB_DLL_PREFIX$OUTBINNAME$_DLL_EXT"
}
$Compiler
{
$PreprocessorDefinitions "$BASE;VSTDLIB_DLL_EXPORT"
$GCC_ExtraCompilerFlags "-fno-stack-protector" [$OSXALL]
$GCC_ExtraCompilerFlags "-U_FORTIFY_SOURCE -fno-stack-protector" [$LINUXALL]
}
$Linker [!$PS3]
{
$AdditionalDependencies "$BASE odbc32.lib odbccp32.lib" [$WINDOWS]
// 360 publishes the import library via a post build step
$ImportLibrary "$(TargetDir)\$(TargetName).lib" [$X360]
// Everyone but 360 build right to the location.
$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [!$X360]
// 360 will auto generate a def file for this import library
$ModuleDefinitionFile " " [$X360]
$AdditionalOptions "$BASE /AUTODEF:xbox\xbox.def" [$X360]
$SystemFrameworks "CoreServices"
$SystemLibraries "iconv" [$OSXALL]
}
$Linker [$PS3||$POSIX]
{
$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT"
$AdditionalDependencies "$BASE libl10n_stub.a" [$PS3]
}
$PreLinkEvent [!$POSIX]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \
"$BASE"
}
$PreLinkEvent [$X360]
{
// Run a pre-link event to clean the .def file from the last link
$CommandLine "if exist xbox\xbox.def del xbox\xbox.def" "\n" \
"$BASE"
}
$PreLinkEvent [$PS3]
{
$CommandLine "$BASE"
$Description "NOTE - If PRX linking fails, make sure your vstdlib_staticlib is building in same solution configuration (debug/release) as vstdlib prx."
}
$PostBuildEvent [$X360]
{
// Run a post build event to validate the .def file was correctly generated
$CommandLine "perl $SRCDIR\devtools\bin\make360def.pl -checkauto xbox\xbox.def" "\n" \
"if exist $(TargetDir)$(TargetName).lib copy $(TargetDir)$(TargetName).lib $LIBPUBLIC\$(TargetName).lib" "\n" \
"$BASE"
}
$PostBuildEvent [$PS3]
{
// Publish the import lib
$CommandLine "if exist $(TargetName)_stub.a move $(TargetName)_stub.a $LIBPUBLIC\$(TargetName).lib" "\n" \
"if exist $(TargetName)_verlog.txt del $(TargetName)_verlog.txt" "\n" \
"$BASE" "\n"
}
$General [$POSIX]
{
$GameOutputFile "$OUTBINDIR/$_IMPLIB_DLL_PREFIX$OUTBINNAME$_DLL_EXT"
}
$General [$PS3]
{
$AdditionalProjectDependencies "$BASE;vstdlib_staticlib"
}
}
$Configuration "Release"
{
$PreBuildEvent [$PS3]
{
// Clear potentially stale verlog files
$CommandLine "ppu-lv2-prx-exportpickup -o Release_PS3/prxexport.inl Release_vstdlibstaticlib_PS3/prx.obj Release_vstdlibstaticlib_PS3/random.obj Release_vstdlibstaticlib_PS3/coroutine.obj" "\n" \
"if exist vstdlib_rel_verlog.txt del vstdlib_rel_verlog.txt" "\n" \
"$BASE" "\n"
}
$Linker [$PS3]
{
$AdditionalDependencies "$BASE "Release_vstdlibstaticlib_PS3/vstdlib_staticlib_ps3.lib""
}
}
$Configuration "Debug"
{
$PreBuildEvent [$PS3]
{
// Clear potentially stale verlog files
$CommandLine "ppu-lv2-prx-exportpickup -o Debug_PS3/prxexport.inl Debug_vstdlibstaticlib_PS3/prx.obj Debug_vstdlibstaticlib_PS3/random.obj Debug_vstdlibstaticlib_PS3/coroutine.obj" "\n" \
"if exist vstdlib_dbg_verlog.txt del vstdlib_dbg_verlog.txt" "\n" \
"$BASE" "\n"
}
$Linker [$PS3]
{
$AdditionalDependencies "$BASE "Debug_vstdlibstaticlib_PS3/vstdlib_staticlib_ps3.lib""
}
}
$Include "vstdlib.inc"
$Project
{
$Folder "PS3 Files" [$PS3]
{
$File "prxexport.cpp"
}
$Folder "Source Files"
{
-$File "$SRCDIR\common\ps3\prx.cpp" [$PS3]
}
$folder "Link Libraries"
{
-$ImpLib "$LIBPUBLIC\vstdlib"
}
}
$Project "vstdlib"
{
}