2014 snapchat source code
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// // SCDepthToGrayscaleMetalModule.metal // Snapchat // // Created by Brian Ng on 12/7/17. //
#include <metal_stdlib> using namespace metal;
typedef struct DepthToGrayscaleRenderData { float depthRange; float depthOffset; } DepthToGrayscaleRenderData;
kernel void kernel_depth_to_grayscale(texture2d<float, access::read> sourceDepthTexture[[texture(0)]], texture2d<float, access::write> destinationYTexture [[texture(1)]], texture2d<float, access::write> destinationUVTexture [[texture(2)]], constant DepthToGrayscaleRenderData &renderData [[buffer(0)]], uint2 gid [[thread_position_in_grid]], uint2 size [[threads_per_grid]]) { float depthValue = sourceDepthTexture.read(uint2(gid.x/4, gid.y/4)).r; float normalizedDepthValue = (depthValue - renderData.depthOffset) / renderData.depthRange; destinationYTexture.write(normalizedDepthValue, gid); destinationUVTexture.write(float4(0.5, 0.5, 0, 0), gid); }
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