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// // SCMetalTextureResource.m // Snapchat // // Created by Brian Ng on 11/7/17. //
#import "SCMetalTextureResource.h"
#import "SCCameraSettingUtils.h" #import "SCCameraTweaks.h" #import "SCMetalUtils.h"
@import CoreImage;
#if !TARGET_IPHONE_SIMULATOR static NSInteger const kSCFocusRectSize = 4; #endif
@interface SCMetalTextureResource () #if !TARGET_IPHONE_SIMULATOR @property (nonatomic, readonly) CVMetalTextureCacheRef textureCache; #endif @end
@implementation SCMetalTextureResource { RenderData _renderData; CVImageBufferRef _imageBuffer; CIContext *_context; }
#if !TARGET_IPHONE_SIMULATOR @synthesize sourceYTexture = _sourceYTexture; @synthesize sourceUVTexture = _sourceUVTexture; @synthesize destinationYTexture = _destinationYTexture; @synthesize destinationUVTexture = _destinationUVTexture; @synthesize sourceBlurredYTexture = _sourceBlurredYTexture; @synthesize sourceDepthTexture = _sourceDepthTexture; @synthesize depthRange = _depthRange; @synthesize depthOffset = _depthOffset; @synthesize depthBlurForegroundThreshold = _depthBlurForegroundThreshold; @synthesize device = _device; @synthesize sampleBufferMetadata = _sampleBufferMetadata;
- (instancetype)initWithRenderData:(RenderData)renderData textureCache:(CVMetalTextureCacheRef)textureCache device:(id<MTLDevice>)device { self = [super init]; if (self) { _imageBuffer = CMSampleBufferGetImageBuffer(renderData.sampleBuffer); _renderData = renderData; _textureCache = textureCache; _device = device; _context = [CIContext contextWithOptions:@{ kCIContextWorkingFormat : @(kCIFormatRGBAh) }]; } return self; } #endif
#if !TARGET_IPHONE_SIMULATOR
- (id<MTLTexture>)sourceYTexture { if (!_sourceYTexture) { CVPixelBufferLockBaseAddress(_imageBuffer, kCVPixelBufferLock_ReadOnly); _sourceYTexture = SCMetalTextureFromPixelBuffer(_imageBuffer, 0, MTLPixelFormatR8Unorm, _textureCache); CVPixelBufferUnlockBaseAddress(_imageBuffer, kCVPixelBufferLock_ReadOnly); } return _sourceYTexture; }
- (id<MTLTexture>)sourceUVTexture { if (!_sourceUVTexture) { CVPixelBufferLockBaseAddress(_imageBuffer, kCVPixelBufferLock_ReadOnly); _sourceUVTexture = SCMetalTextureFromPixelBuffer(_imageBuffer, 1, MTLPixelFormatRG8Unorm, _textureCache); CVPixelBufferUnlockBaseAddress(_imageBuffer, kCVPixelBufferLock_ReadOnly); } return _sourceUVTexture; }
- (id<MTLTexture>)destinationYTexture { if (!_destinationYTexture) { MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm width:CVPixelBufferGetWidthOfPlane(_imageBuffer, 0) height:CVPixelBufferGetHeightOfPlane(_imageBuffer, 0) mipmapped:NO]; textureDescriptor.usage |= MTLTextureUsageShaderWrite; _destinationYTexture = [_device newTextureWithDescriptor:textureDescriptor]; } return _destinationYTexture; }
- (id<MTLTexture>)destinationUVTexture { if (!_destinationUVTexture) { MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRG8Unorm width:CVPixelBufferGetWidthOfPlane(_imageBuffer, 1) height:CVPixelBufferGetHeightOfPlane(_imageBuffer, 1) mipmapped:NO]; textureDescriptor.usage |= MTLTextureUsageShaderWrite; _destinationUVTexture = [_device newTextureWithDescriptor:textureDescriptor]; } return _destinationUVTexture; }
- (id<MTLTexture>)sourceBlurredYTexture { if (!_sourceBlurredYTexture) { MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatR8Unorm width:CVPixelBufferGetWidthOfPlane(_imageBuffer, 0) height:CVPixelBufferGetHeightOfPlane(_imageBuffer, 0) mipmapped:NO]; textureDescriptor.usage |= MTLTextureUsageShaderWrite; _sourceBlurredYTexture = [_device newTextureWithDescriptor:textureDescriptor]; } return _sourceBlurredYTexture; }
- (id<MTLTexture>)sourceDepthTexture { if (!_sourceDepthTexture) { CVPixelBufferLockBaseAddress(_imageBuffer, kCVPixelBufferLock_ReadOnly); _sourceDepthTexture = SCMetalTextureFromPixelBuffer(_renderData.depthDataMap, 0, MTLPixelFormatR16Float, _textureCache); CVPixelBufferUnlockBaseAddress(_imageBuffer, kCVPixelBufferLock_ReadOnly); } return _sourceDepthTexture; }
- (float)depthRange { if (_depthRange == 0) { // Get min/max values of depth image to normalize size_t bufferWidth = CVPixelBufferGetWidth(_renderData.depthDataMap); size_t bufferHeight = CVPixelBufferGetHeight(_renderData.depthDataMap); size_t bufferBytesPerRow = CVPixelBufferGetBytesPerRow(_renderData.depthDataMap);
CVPixelBufferLockBaseAddress(_renderData.depthDataMap, kCVPixelBufferLock_ReadOnly); unsigned char *pixelBufferPointer = CVPixelBufferGetBaseAddress(_renderData.depthDataMap); __fp16 *bufferPtr = (__fp16 *)pixelBufferPointer; uint32_t ptrInc = (int)bufferBytesPerRow / sizeof(__fp16);
float depthMin = MAXFLOAT; float depthMax = -MAXFLOAT; for (int j = 0; j < bufferHeight; j++) { for (int i = 0; i < bufferWidth; i++) { float value = bufferPtr[i]; if (!isnan(value)) { depthMax = MAX(depthMax, value); depthMin = MIN(depthMin, value); } } bufferPtr += ptrInc; } CVPixelBufferUnlockBaseAddress(_renderData.depthDataMap, kCVPixelBufferLock_ReadOnly); _depthRange = depthMax - depthMin; _depthOffset = depthMin; } return _depthRange; }
- (float)depthOffset { if (_depthRange == 0) { [self depthRange]; } return _depthOffset; }
- (CGFloat)depthBlurForegroundThreshold { if (_renderData.depthBlurPointOfInterest) { CGPoint point = *_renderData.depthBlurPointOfInterest; CIImage *disparityImage = [CIImage imageWithCVPixelBuffer:_renderData.depthDataMap]; CIVector *vector = [CIVector vectorWithX:point.x * CVPixelBufferGetWidth(_renderData.depthDataMap) - kSCFocusRectSize / 2 Y:point.y * CVPixelBufferGetHeight(_renderData.depthDataMap) - kSCFocusRectSize / 2 Z:kSCFocusRectSize W:kSCFocusRectSize]; CIImage *minMaxImage = [[disparityImage imageByClampingToExtent] imageByApplyingFilter:@"CIAreaMinMaxRed" withInputParameters:@{kCIInputExtentKey : vector}]; UInt8 pixel[4] = {0, 0, 0, 0}; [_context render:minMaxImage toBitmap:&pixel rowBytes:4 bounds:CGRectMake(0, 0, 1, 1) format:kCIFormatRGBA8 colorSpace:nil]; CGFloat disparity = pixel[1] / 255.0; CGFloat normalizedDisparity = (disparity - self.depthOffset) / self.depthRange; return normalizedDisparity; } else { return SCCameraTweaksDepthBlurForegroundThreshold(); } }
- (SampleBufferMetadata)sampleBufferMetadata { SampleBufferMetadata sampleMetadata = { .isoSpeedRating = 0, .exposureTime = 0.033, .brightness = 0, }; retrieveSampleBufferMetadata(_renderData.sampleBuffer, &sampleMetadata); return sampleMetadata; }
#endif
@end
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