2014 snapchat source code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
// // SCNightModeEnhancementMetalRenderCommand.m // Snapchat // // Created by Chao Pang on 12/21/17. //
#import "SCNightModeEnhancementMetalRenderCommand.h"
#import "SCCameraTweaks.h" #import "SCMetalUtils.h"
#import <SCFoundation/NSString+SCFormat.h>
@import Metal;
@implementation SCNightModeEnhancementMetalRenderCommand
#pragma mark - SCMetalRenderCommand
- (id<MTLComputeCommandEncoder>)encodeMetalCommand:(id<MTLCommandBuffer>)commandBuffer pipelineState:(id<MTLComputePipelineState>)pipelineState textureResource:(SCMetalTextureResource *)textureResource { id<MTLComputeCommandEncoder> commandEncoder = [commandBuffer computeCommandEncoder]; [commandEncoder setComputePipelineState:pipelineState]; #if !TARGET_IPHONE_SIMULATOR SampleBufferMetadata sampleBufferMetadata = { .isoSpeedRating = textureResource.sampleBufferMetadata.isoSpeedRating, .exposureTime = textureResource.sampleBufferMetadata.exposureTime, .brightness = textureResource.sampleBufferMetadata.brightness, }; id<MTLBuffer> metadataBuffer = [textureResource.device newBufferWithLength:sizeof(SampleBufferMetadata) options:MTLResourceOptionCPUCacheModeDefault]; memcpy(metadataBuffer.contents, &sampleBufferMetadata, sizeof(SampleBufferMetadata)); [commandEncoder setTexture:textureResource.sourceYTexture atIndex:0]; [commandEncoder setTexture:textureResource.sourceUVTexture atIndex:1]; [commandEncoder setTexture:textureResource.destinationYTexture atIndex:2]; [commandEncoder setTexture:textureResource.destinationUVTexture atIndex:3]; [commandEncoder setBuffer:metadataBuffer offset:0 atIndex:0]; #endif
return commandEncoder; }
#pragma mark - SCMetalModuleFunctionProvider
- (NSString *)functionName { return @"kernel_night_mode_enhancement"; }
- (BOOL)requiresDepthData { return NO; }
- (NSString *)description { return [NSString sc_stringWithFormat:@"SCNightModeEnhancementMetalRenderCommand (shader function = %@)", self.functionName]; }
@end
|