2014 snapchat source code
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// // SCNightModeEnhancementMetalModule.metal // Snapchat // // Created by Chao Pang on 12/21/17. // //
#include <metal_stdlib> using namespace metal;
typedef struct SampleBufferMetadata { int iosSpeedRating; float exposureTime; float brightness; }SampleBufferMetadata;
kernel void kernel_night_mode_enhancement(texture2d<float, access::read> sourceYTexture [[texture(0)]], texture2d<float, access::read> sourceUVTexture [[texture(1)]], texture2d<float, access::write> destinationYTexture [[texture(2)]], texture2d<float, access::write> destinationUVTexture [[texture(3)]], constant SampleBufferMetadata &metaData [[buffer(0)]], uint2 gid [[thread_position_in_grid]], uint2 size [[threads_per_grid]]) { float valueY = sourceYTexture.read(gid).r; float2 valueUV = sourceUVTexture.read(gid).rg;
float factor = 1.0 - metaData.brightness * 0.1; factor = max(min(factor, 1.3), 1.0);
valueY = min(valueY * factor, 1.0); valueUV.rg = max(min((valueUV.rg - 0.5) * factor + 0.5, 1.0), 0.0);
destinationYTexture.write(valueY, gid); destinationUVTexture.write(float4(valueUV.r, valueUV.g, 0, 0), gid);
}
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