// // SCManagedCapturer.h // Snapchat // // Created by Liu Liu on 4/20/15. // Copyright (c) 2015 Liu Liu. All rights reserved. // #import "SCCaptureCommon.h" #import "SCSnapCreationTriggers.h" #import #import #import #define SCCapturerContext [NSString sc_stringWithFormat:@"%s/%d", __FUNCTION__, __LINE__] @class SCBlackCameraDetector; @protocol SCManagedCapturerListener , SCManagedCapturerLensAPI, SCDeviceMotionProvider, SCFileInputDecider, SCManagedCapturerARImageCaptureProvider, SCManagedCapturerGLViewManagerAPI, SCManagedCapturerLensAPIProvider, SCManagedCapturerLSAComponentTrackerAPI, SCManagedCapturePreviewLayerControllerDelegate; @protocol SCCapturer @property (nonatomic, readonly) SCBlackCameraDetector *blackCameraDetector; /** * Returns id for the current capturer. */ - (id)lensProcessingCore; - (CMTime)firstWrittenAudioBufferDelay; - (BOOL)audioQueueStarted; - (BOOL)isLensApplied; - (BOOL)isVideoMirrored; - (SCVideoCaptureSessionInfo)activeSession; #pragma mark - Outside resources - (void)setBlackCameraDetector:(SCBlackCameraDetector *)blackCameraDetector deviceMotionProvider:(id)deviceMotionProvider fileInputDecider:(id)fileInputDecider arImageCaptureProvider:(id)arImageCaptureProvider glviewManager:(id)glViewManager lensAPIProvider:(id)lensAPIProvider lsaComponentTracker:(id)lsaComponentTracker managedCapturerPreviewLayerControllerDelegate: (id)previewLayerControllerDelegate; #pragma mark - Setup, Start & Stop // setupWithDevicePositionAsynchronously will be called on the main thread, executed off the main thread, exactly once - (void)setupWithDevicePositionAsynchronously:(SCManagedCaptureDevicePosition)devicePosition completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; /** * Important: Remember to call stopRunningAsynchronously to stop the capture session. Dismissing the view is not enough * @param identifier is for knowing the callsite. Pass in the classname of the callsite is generally suggested. * Currently it is used for debugging purposes. In other words the capture session will work without it. */ - (SCCapturerToken *)startRunningAsynchronouslyWithCompletionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)stopRunningAsynchronously:(SCCapturerToken *)token completionHandler:(sc_managed_capturer_stop_running_completion_handler_t)completionHandler context:(NSString *)context; - (void)stopRunningAsynchronously:(SCCapturerToken *)token completionHandler:(sc_managed_capturer_stop_running_completion_handler_t)completionHandler after:(NSTimeInterval)delay context:(NSString *)context; - (void)startStreamingAsynchronouslyWithCompletionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)addSampleBufferDisplayController:(id)sampleBufferDisplayController context:(NSString *)context; #pragma mark - Recording / Capture - (void)captureStillImageAsynchronouslyWithAspectRatio:(CGFloat)aspectRatio captureSessionID:(NSString *)captureSessionID completionHandler: (sc_managed_capturer_capture_still_image_completion_handler_t)completionHandler context:(NSString *)context; /** * Unlike captureStillImageAsynchronouslyWithAspectRatio, this captures a single frame from the ongoing video * stream. This should be faster but lower quality (and smaller size), and does not play the shutter sound. */ - (void)captureSingleVideoFrameAsynchronouslyWithCompletionHandler: (sc_managed_capturer_capture_video_frame_completion_handler_t)completionHandler context:(NSString *)context; - (void)prepareForRecordingAsynchronouslyWithContext:(NSString *)context audioConfiguration:(SCAudioConfiguration *)configuration; - (void)startRecordingAsynchronouslyWithOutputSettings:(SCManagedVideoCapturerOutputSettings *)outputSettings audioConfiguration:(SCAudioConfiguration *)configuration maxDuration:(NSTimeInterval)maxDuration fileURL:(NSURL *)fileURL captureSessionID:(NSString *)captureSessionID completionHandler: (sc_managed_capturer_start_recording_completion_handler_t)completionHandler context:(NSString *)context; - (void)stopRecordingAsynchronouslyWithContext:(NSString *)context; - (void)cancelRecordingAsynchronouslyWithContext:(NSString *)context; - (void)startScanAsynchronouslyWithScanConfiguration:(SCScanConfiguration *)configuration context:(NSString *)context; - (void)stopScanAsynchronouslyWithCompletionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)sampleFrameWithCompletionHandler:(void (^)(UIImage *frame, CMTime presentationTime))completionHandler context:(NSString *)context; // AddTimedTask will schedule a task to run, it is thread safe API. Your task will run on main thread, so it is not // recommended to add large amount of tasks which all have the same task target time. - (void)addTimedTask:(SCTimedTask *)task context:(NSString *)context; // clearTimedTasks will cancel the tasks, it is thread safe API. - (void)clearTimedTasksWithContext:(NSString *)context; #pragma mark - Utilities - (void)convertViewCoordinates:(CGPoint)viewCoordinates completionHandler:(sc_managed_capturer_convert_view_coordniates_completion_handler_t)completionHandler context:(NSString *)context; - (void)detectLensCategoryOnNextFrame:(CGPoint)point lenses:(NSArray *)lenses completion:(sc_managed_lenses_processor_category_point_completion_handler_t)completion context:(NSString *)context; #pragma mark - Configurations - (void)setDevicePositionAsynchronously:(SCManagedCaptureDevicePosition)devicePosition completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setFlashActive:(BOOL)flashActive completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setLensesActive:(BOOL)lensesActive completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setLensesActive:(BOOL)lensesActive filterFactory:(SCLookseryFilterFactory *)filterFactory completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setLensesInTalkActive:(BOOL)lensesActive completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setTorchActiveAsynchronously:(BOOL)torchActive completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setNightModeActiveAsynchronously:(BOOL)active completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)lockZoomWithContext:(NSString *)context; - (void)unlockZoomWithContext:(NSString *)context; - (void)setZoomFactorAsynchronously:(CGFloat)zoomFactor context:(NSString *)context; - (void)resetZoomFactorAsynchronously:(CGFloat)zoomFactor devicePosition:(SCManagedCaptureDevicePosition)devicePosition context:(NSString *)context; - (void)setExposurePointOfInterestAsynchronously:(CGPoint)pointOfInterest fromUser:(BOOL)fromUser completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setAutofocusPointOfInterestAsynchronously:(CGPoint)pointOfInterest completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)setPortraitModePointOfInterestAsynchronously:(CGPoint)pointOfInterest completionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; - (void)continuousAutofocusAndExposureAsynchronouslyWithCompletionHandler:(dispatch_block_t)completionHandler context:(NSString *)context; // I need to call these three methods from SCAppDelegate explicitly so that I get the latest information. - (void)applicationDidEnterBackground; - (void)applicationWillEnterForeground; - (void)applicationDidBecomeActive; - (void)applicationWillResignActive; - (void)mediaServicesWereReset; - (void)mediaServicesWereLost; #pragma mark - Add / Remove Listener - (void)addListener:(id)listener; - (void)removeListener:(id)listener; - (void)addVideoDataSourceListener:(id)listener; - (void)removeVideoDataSourceListener:(id)listener; - (void)addDeviceCapacityAnalyzerListener:(id)listener; - (void)removeDeviceCapacityAnalyzerListener:(id)listener; - (NSString *)debugInfo; - (id)currentVideoDataSource; - (void)checkRestrictedCamera:(void (^)(BOOL, BOOL, AVAuthorizationStatus))callback; // Need to be visible so that classes like SCCaptureSessionFixer can manage capture session - (void)recreateAVCaptureSession; #pragma mark - Snap Creation triggers - (SCSnapCreationTriggers *)snapCreationTriggers; @optional - (BOOL)authorizedForVideoCapture; - (void)preloadVideoCaptureAuthorization; @end