2014 snapchat source code
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//
// SCDepthToGrayscaleMetalModule.metal
// Snapchat
//
// Created by Brian Ng on 12/7/17.
//
#include <metal_stdlib>
using namespace metal;
typedef struct DepthToGrayscaleRenderData {
float depthRange;
float depthOffset;
} DepthToGrayscaleRenderData;
kernel void kernel_depth_to_grayscale(texture2d<float, access::read> sourceDepthTexture[[texture(0)]],
texture2d<float, access::write> destinationYTexture [[texture(1)]],
texture2d<float, access::write> destinationUVTexture [[texture(2)]],
constant DepthToGrayscaleRenderData &renderData [[buffer(0)]],
uint2 gid [[thread_position_in_grid]],
uint2 size [[threads_per_grid]]) {
float depthValue = sourceDepthTexture.read(uint2(gid.x/4, gid.y/4)).r;
float normalizedDepthValue = (depthValue - renderData.depthOffset) / renderData.depthRange;
destinationYTexture.write(normalizedDepthValue, gid);
destinationUVTexture.write(float4(0.5, 0.5, 0, 0), gid);
}