2014 snapchat source code
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//
// SCSingleFrameStreamCapturer.m
// Snapchat
//
// Created by Benjamin Hollis on 5/3/16.
// Copyright © 2016 Snapchat, Inc. All rights reserved.
//
#import "SCSingleFrameStreamCapturer.h"
#import "SCManagedCapturer.h"
@implementation SCSingleFrameStreamCapturer {
sc_managed_capturer_capture_video_frame_completion_handler_t _callback;
}
- (instancetype)initWithCompletion:(sc_managed_capturer_capture_video_frame_completion_handler_t)completionHandler
{
self = [super init];
if (self) {
_callback = completionHandler;
}
return self;
}
#pragma mark - SCManagedVideoDataSourceListener
- (void)managedVideoDataSource:(id<SCManagedVideoDataSource>)managedVideoDataSource
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
devicePosition:(SCManagedCaptureDevicePosition)devicePosition
{
if (_callback) {
UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
_callback(image);
}
_callback = nil;
}
/**
* Decode a CMSampleBufferRef to our native camera format (kCVPixelFormatType_420YpCbCr8BiPlanarFullRange,
* as set in SCManagedVideoStreamer) to a UIImage.
*
* Code from http://stackoverflow.com/a/31553521/11284
*/
#define clamp(a) (a > 255 ? 255 : (a < 0 ? 0 : a))
// TODO: Use the transform code from SCImageProcessIdentityYUVCommand
- (UIImage *)imageFromSampleBuffer:(CMSampleBufferRef)sampleBuffer
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
uint8_t *yBuffer = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);
size_t yPitch = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer, 0);
uint8_t *cbCrBuffer = CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 1);
size_t cbCrPitch = CVPixelBufferGetBytesPerRowOfPlane(imageBuffer, 1);
int bytesPerPixel = 4;
uint8_t *rgbBuffer = malloc(width * height * bytesPerPixel);
for (int y = 0; y < height; y++) {
uint8_t *rgbBufferLine = &rgbBuffer[y * width * bytesPerPixel];
uint8_t *yBufferLine = &yBuffer[y * yPitch];
uint8_t *cbCrBufferLine = &cbCrBuffer[(y >> 1) * cbCrPitch];
for (int x = 0; x < width; x++) {
int16_t y = yBufferLine[x];
int16_t cb = cbCrBufferLine[x & ~1] - 128;
int16_t cr = cbCrBufferLine[x | 1] - 128;
uint8_t *rgbOutput = &rgbBufferLine[x * bytesPerPixel];
int16_t r = (int16_t)roundf(y + cr * 1.4);
int16_t g = (int16_t)roundf(y + cb * -0.343 + cr * -0.711);
int16_t b = (int16_t)roundf(y + cb * 1.765);
rgbOutput[0] = 0xff;
rgbOutput[1] = clamp(b);
rgbOutput[2] = clamp(g);
rgbOutput[3] = clamp(r);
}
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(rgbBuffer, width, height, 8, width * bytesPerPixel, colorSpace,
kCGBitmapByteOrder32Little | kCGImageAlphaNoneSkipLast);
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// TODO: Hardcoding UIImageOrientationRight seems cheesy
UIImage *image = [UIImage imageWithCGImage:quartzImage scale:1.0 orientation:UIImageOrientationRight];
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
CGImageRelease(quartzImage);
free(rgbBuffer);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
return image;
}
@end