2014 snapchat source code
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//
// SCNightModeEnhancementMetalRenderCommand.m
// Snapchat
//
// Created by Chao Pang on 12/21/17.
//
#import "SCNightModeEnhancementMetalRenderCommand.h"
#import "SCCameraTweaks.h"
#import "SCMetalUtils.h"
#import <SCFoundation/NSString+SCFormat.h>
@import Metal;
@implementation SCNightModeEnhancementMetalRenderCommand
#pragma mark - SCMetalRenderCommand
- (id<MTLComputeCommandEncoder>)encodeMetalCommand:(id<MTLCommandBuffer>)commandBuffer
pipelineState:(id<MTLComputePipelineState>)pipelineState
textureResource:(SCMetalTextureResource *)textureResource
{
id<MTLComputeCommandEncoder> commandEncoder = [commandBuffer computeCommandEncoder];
[commandEncoder setComputePipelineState:pipelineState];
#if !TARGET_IPHONE_SIMULATOR
SampleBufferMetadata sampleBufferMetadata = {
.isoSpeedRating = textureResource.sampleBufferMetadata.isoSpeedRating,
.exposureTime = textureResource.sampleBufferMetadata.exposureTime,
.brightness = textureResource.sampleBufferMetadata.brightness,
};
id<MTLBuffer> metadataBuffer = [textureResource.device newBufferWithLength:sizeof(SampleBufferMetadata)
options:MTLResourceOptionCPUCacheModeDefault];
memcpy(metadataBuffer.contents, &sampleBufferMetadata, sizeof(SampleBufferMetadata));
[commandEncoder setTexture:textureResource.sourceYTexture atIndex:0];
[commandEncoder setTexture:textureResource.sourceUVTexture atIndex:1];
[commandEncoder setTexture:textureResource.destinationYTexture atIndex:2];
[commandEncoder setTexture:textureResource.destinationUVTexture atIndex:3];
[commandEncoder setBuffer:metadataBuffer offset:0 atIndex:0];
#endif
return commandEncoder;
}
#pragma mark - SCMetalModuleFunctionProvider
- (NSString *)functionName
{
return @"kernel_night_mode_enhancement";
}
- (BOOL)requiresDepthData
{
return NO;
}
- (NSString *)description
{
return [NSString
sc_stringWithFormat:@"SCNightModeEnhancementMetalRenderCommand (shader function = %@)", self.functionName];
}
@end