Super Mario 64s source code (from a leak on 4chan so be careful)
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6 years ago
  1. # Book (Pushable Book)
  2. # This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
  3. book_seg5_light_05002558: # 0x05002558
  4. .byte 0x7F, 0x7F, 0x7F, 0x00, 0x7F, 0x7F, 0x7F, 0x00
  5. book_seg5_light_05002560: # 0x05002560
  6. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  7. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  8. book_seg5_texture_05002570: # 0x05002570
  9. .incbin "actors/book/0.rgba16"
  10. book_seg5_vertex_05002D70: # 0x05002D70
  11. vertex -9, 31, -50, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  12. vertex 10, 31, 0, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  13. vertex 10, 31, -50, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  14. vertex -9, 31, 0, 479, 990, 0x00, 0x7F, 0x00, 0xFF
  15. vertex 10, -30, -50, 0, 990, 0x00, 0x81, 0x00, 0xFF
  16. vertex 10, -30, 0, 0, 0, 0x00, 0x81, 0x00, 0xFF
  17. vertex -9, -30, 0, 479, 0, 0x00, 0x81, 0x00, 0xFF
  18. vertex -9, -30, -50, 990, 990, 0x00, 0x81, 0x00, 0xFF
  19. vertex 10, -30, -50, 0, 990, 0x00, 0x00, 0x81, 0xFF
  20. vertex -9, 31, -50, 990, 0, 0x00, 0x00, 0x81, 0xFF
  21. vertex 10, 31, -50, 0, 0, 0x00, 0x00, 0x81, 0xFF
  22. vertex -9, -30, -50, 990, 990, 0x00, 0x00, 0x81, 0xFF
  23. book_seg5_vertex_05002E30: # 0x05002E30
  24. vertex 10, 31, 0, 990, 0, 0x00, 0x00, 0x7F, 0xFF
  25. vertex -9, 31, 0, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  26. vertex -9, -30, 0, 0, 990, 0x00, 0x00, 0x7F, 0xFF
  27. vertex 10, -30, 0, 990, 990, 0x00, 0x00, 0x7F, 0xFF
  28. vertex -9, -30, -50, 990, 990, 0x81, 0x00, 0x00, 0xFF
  29. vertex -9, 31, 0, 0, 0, 0x81, 0x00, 0x00, 0xFF
  30. vertex -9, 31, -50, 990, 0, 0x81, 0x00, 0x00, 0xFF
  31. vertex -9, -30, 0, 0, 990, 0x81, 0x00, 0x00, 0xFF
  32. vertex 10, 31, -50, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  33. vertex 10, 31, 0, 0, 0, 0x7F, 0x00, 0x00, 0xFF
  34. vertex 10, -30, 0, 0, 990, 0x7F, 0x00, 0x00, 0xFF
  35. vertex 10, -30, -50, 990, 990, 0x7F, 0x00, 0x00, 0xFF
  36. glabel book_seg5_dl_05002EF0 # 0x05002EF0 - 0x05002F58
  37. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60
  38. gsDPLoadSync
  39. gsDPLoadBlock 7, 0, 0, 0x1FF, 0x200
  40. gsSPLight book_seg5_light_05002560, 1
  41. gsSPLight book_seg5_light_05002558, 2
  42. gsSPVertex book_seg5_vertex_05002D70, 12, 0
  43. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  44. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  45. gsSP2Triangles 8, 9, 10, 0x0, 8, 11, 9, 0x0
  46. gsSPEndDisplayList
  47. glabel book_seg5_dl_05002F58 # 0x05002F58 - 0x05002FB0
  48. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, book_seg5_texture_05002570
  49. gsDPLoadSync
  50. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  51. gsSPVertex book_seg5_vertex_05002E30, 12, 0
  52. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  53. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  54. gsSP2Triangles 8, 9, 10, 0x0, 8, 10, 11, 0x0
  55. gsSPEndDisplayList
  56. glabel book_seg5_dl_05002FB0 # 0x05002FB0 - 0x05003040
  57. gsDPPipeSync
  58. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  59. gsSPClearGeometryMode G_SHADING_SMOOTH
  60. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  61. gsSPTexture -1, -1, 0, 0, 1
  62. gsDPTileSync
  63. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD
  64. gsDPSetTileSize 0, 0, 0, 60, 124
  65. gsSPDisplayList book_seg5_dl_05002EF0
  66. gsDPTileSync
  67. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  68. gsDPSetTileSize 0, 0, 0, 124, 124
  69. gsSPDisplayList book_seg5_dl_05002F58
  70. gsSPTexture -1, -1, 0, 0, 0
  71. gsDPPipeSync
  72. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  73. gsSPSetGeometryMode G_SHADING_SMOOTH
  74. gsSPEndDisplayList