Super Mario 64s source code (from a leak on 4chan so be careful)
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6 years ago
  1. # Cannon Lid
  2. cannon_lid_seg8_light_08004040: # 0x08004040
  3. .byte 0x3F, 0x3F, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00
  4. cannon_lid_seg8_light_08004048: # 0x08004048
  5. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  6. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  7. cannon_lid_seg8_texture_08004058: # 0x08004058
  8. .incbin "actors/cannon_lid/0.rgba16"
  9. cannon_lid_seg8_vertex_08004858: # 0x08004858
  10. vertex 102, 0, -101, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  11. vertex -101, 0, -101, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  12. vertex -101, 0, 102, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  13. vertex 102, 0, 102, 990, 990, 0x00, 0x7F, 0x00, 0xFF
  14. glabel cannon_lid_seg8_dl_08004898 # 0x08004898 - 0x080048E0
  15. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_lid_seg8_texture_08004058
  16. gsDPLoadSync
  17. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  18. gsSPLight cannon_lid_seg8_light_08004048, 1
  19. gsSPLight cannon_lid_seg8_light_08004040, 2
  20. gsSPVertex cannon_lid_seg8_vertex_08004858, 4, 0
  21. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  22. gsSPEndDisplayList
  23. glabel cannon_lid_seg8_dl_080048E0 # 0x080048E0 - 0x08004950
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPClearGeometryMode G_SHADING_SMOOTH
  27. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  28. gsSPTexture -1, -1, 0, 0, 1
  29. gsDPTileSync
  30. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  31. gsDPSetTileSize 0, 0, 0, 124, 124
  32. gsSPDisplayList cannon_lid_seg8_dl_08004898
  33. gsSPTexture -1, -1, 0, 0, 0
  34. gsDPPipeSync
  35. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  36. gsSPSetGeometryMode G_SHADING_SMOOTH
  37. gsSPEndDisplayList