Super Mario 64s source code (from a leak on 4chan so be careful)
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54 lines
2.5 KiB

6 years ago
  1. # Impact Ring
  2. .balign 8
  3. impact_ring_seg6_vertex_0601C9D0: # 0x0601C9D0
  4. vertex 0, 0, -5, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex -5, 0, 5, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex 0, 0, 5, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  7. vertex -5, 0, -5, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  8. impact_ring_seg6_vertex_0601CA10: # 0x0601CA10
  9. vertex 5, 0, -5, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  10. vertex 0, 0, 5, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  11. vertex 5, 0, 5, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  12. vertex 0, 0, -5, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  13. impact_ring_seg6_texture_0601CA50: # 0x0601CA50
  14. .incbin "actors/impact_ring/0.ia16"
  15. impact_ring_seg6_texture_0601DA50: # 0x0601DA50
  16. .incbin "actors/impact_ring/1.ia16"
  17. glabel impact_ring_seg6_dl_0601EA50 # 0x0601EA50 - 0x0601EA88
  18. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601CA50
  19. gsDPLoadSync
  20. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  21. gsSPVertex impact_ring_seg6_vertex_0601C9D0, 4, 0
  22. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  23. gsSPEndDisplayList
  24. glabel impact_ring_seg6_dl_0601EA88 # 0x0601EA88 - 0x0601EAC0
  25. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, impact_ring_seg6_texture_0601DA50
  26. gsDPLoadSync
  27. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  28. gsSPVertex impact_ring_seg6_vertex_0601CA10, 4, 0
  29. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  30. gsSPEndDisplayList
  31. glabel impact_ring_seg6_dl_0601EAC0 # 0x0601EAC0 - 0x0601EB40
  32. gsDPPipeSync
  33. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
  34. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  35. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  36. gsSPTexture -1, -1, 0, 0, 1
  37. gsDPTileSync
  38. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  39. gsDPSetTileSize 0, 0, 0, 124, 252
  40. gsSPDisplayList impact_ring_seg6_dl_0601EA50
  41. gsSPDisplayList impact_ring_seg6_dl_0601EA88
  42. gsSPTexture -1, -1, 0, 0, 0
  43. gsDPPipeSync
  44. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  45. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  46. gsDPSetEnvColor 255, 255, 255, 255
  47. gsSPEndDisplayList