Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.5 KiB

6 years ago
  1. # Leaves
  2. leaves_seg3_vertex_0301CBA0: # 0x0301CBA0
  3. vertex -10, -10, 0, 0, 480, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 10, -10, 0, 480, 480, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 10, 10, 0, 480, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex -10, 10, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. leaves_seg3_texture_0301CBE0: # 0x0301CBE0
  8. .incbin "actors/leaves/0.rgba16"
  9. glabel leaves_seg3_dl_0301CDE0 # 0x0301CDE0 - 0x0301CE70
  10. gsDPPipeSync
  11. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  12. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  13. gsSPTexture -1, -1, 0, 0, 1
  14. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, leaves_seg3_texture_0301CBE0
  15. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD
  16. gsDPLoadSync
  17. gsDPLoadBlock 7, 0, 0, 0x0FF, 0x200
  18. gsDPPipeSync
  19. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD
  20. gsDPSetTileSize 0, 0, 0, 60, 60
  21. gsSPVertex leaves_seg3_vertex_0301CBA0, 4, 0
  22. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPEndDisplayList