Super Mario 64s source code (from a leak on 4chan so be careful)
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58 lines
2.9 KiB

6 years ago
  1. # Mist
  2. mist_seg3_vertex_03000000: # 0x03000000
  3. vertex -25, -25, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 25, -25, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 25, 25, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex -25, 25, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. mist_seg3_vertex_03000040: # 0x03000040
  8. vertex -25, -25, 0, 0, 992, 0x22, 0x1A, 0x1C, 0xFF
  9. vertex 25, -25, 0, 992, 992, 0x22, 0x1A, 0x1C, 0xFF
  10. vertex 25, 25, 0, 992, 0, 0x22, 0x1A, 0x1C, 0xFF
  11. vertex -25, 25, 0, 0, 0, 0x22, 0x1A, 0x1C, 0xFF
  12. mist_seg3_texture_03000080: # 0x03000080
  13. .incbin "actors/mist/0.ia16"
  14. glabel mist_seg3_dl_03000880 # 0x03000880 - 0x03000920
  15. gsDPPipeSync
  16. gsSPClearGeometryMode G_LIGHTING
  17. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
  18. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, mist_seg3_texture_03000080
  19. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  20. gsDPLoadSync
  21. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  22. gsDPPipeSync
  23. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  24. gsDPSetTileSize 0, 0, 0, 124, 124
  25. gsSPTexture -1, -1, 0, 0, 1
  26. gsSPVertex mist_seg3_vertex_03000000, 4, 0
  27. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  28. gsSPTexture -1, -1, 0, 0, 0
  29. gsDPPipeSync
  30. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  31. gsSPSetGeometryMode G_LIGHTING
  32. gsDPSetEnvColor 255, 255, 255, 255
  33. gsSPEndDisplayList
  34. glabel mist_seg3_dl_03000920 # 0x03000920 - 0x030009C0
  35. gsDPPipeSync
  36. gsSPClearGeometryMode G_LIGHTING
  37. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
  38. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, mist_seg3_texture_03000080
  39. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  40. gsDPLoadSync
  41. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  42. gsDPPipeSync
  43. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  44. gsDPSetTileSize 0, 0, 0, 124, 124
  45. gsSPTexture -1, -1, 0, 0, 1
  46. gsSPVertex mist_seg3_vertex_03000040, 4, 0
  47. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  48. gsSPTexture -1, -1, 0, 0, 0
  49. gsDPPipeSync
  50. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  51. gsSPSetGeometryMode G_LIGHTING
  52. gsDPSetEnvColor 255, 255, 255, 255
  53. gsSPEndDisplayList