Super Mario 64s source code (from a leak on 4chan so be careful)
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30 lines
1.5 KiB

6 years ago
  1. # Monty Mole Hole
  2. monty_mole_hole_seg5_vertex_05000000: # 0x05000000
  3. vertex -40, 0, -40, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex -40, 0, 40, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 40, 0, 40, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex 40, 0, -40, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. monty_mole_hole_seg5_texture_05000040: # 0x05000040
  8. .incbin "actors/monty_mole_hole/0.ia16"
  9. glabel monty_mole_hole_seg5_dl_05000840 # 0x05000840 - 0x050008D8
  10. gsDPPipeSync
  11. gsSPClearGeometryMode G_LIGHTING
  12. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  13. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, monty_mole_hole_seg5_texture_05000040
  14. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  15. gsDPLoadSync
  16. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  17. gsDPPipeSync
  18. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  19. gsDPSetTileSize 0, 0, 0, 124, 124
  20. gsSPTexture -1, -1, 0, 0, 1
  21. gsSPVertex monty_mole_hole_seg5_vertex_05000000, 4, 0
  22. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPSetGeometryMode G_LIGHTING
  27. gsSPEndDisplayList