Super Mario 64s source code (from a leak on 4chan so be careful)
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66 lines
3.7 KiB

6 years ago
  1. # Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?)
  2. unknown_seg8_light_08026008: # 0x08026008
  3. .byte 0x32, 0x32, 0x07, 0x00, 0x32, 0x32, 0x07, 0x00
  4. unknown_seg8_light_08026010: # 0x08026010
  5. .byte 0xC8, 0xC8, 0x1E, 0x00, 0xC8, 0xC8, 0x1E, 0x00
  6. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  7. unknown_seg8_vertex_08026020: # 0x08026020
  8. vertex 200, -100, 200, 0, 0, 0x7F, 0x00, 0x00, 0x00
  9. vertex 200, -100, -200, 0, 0, 0x7F, 0x00, 0x00, 0x00
  10. vertex 200, 0, -200, 0, 0, 0x7F, 0x00, 0x00, 0x00
  11. vertex 200, 0, 200, 0, 0, 0x7F, 0x00, 0x00, 0x00
  12. vertex 200, -100, 200, 0, 0, 0x7F, 0x00, 0x00, 0x00
  13. vertex 200, 0, -200, 0, 0, 0x7F, 0x00, 0x00, 0x00
  14. vertex 200, -100, -200, 0, 0, 0x00, 0x81, 0x00, 0x00
  15. vertex 200, -100, 200, 0, 0, 0x00, 0x81, 0x00, 0x00
  16. vertex -200, -100, -200, 0, 0, 0x00, 0x81, 0x00, 0x00
  17. vertex 200, -100, 200, 0, 0, 0x00, 0x81, 0x00, 0x00
  18. vertex -200, -100, 200, 0, 0, 0x00, 0x81, 0x00, 0x00
  19. vertex -200, -100, -200, 0, 0, 0x00, 0x81, 0x00, 0x00
  20. vertex 200, 0, -200, 0, 0, 0x00, 0x00, 0x81, 0x00
  21. vertex 200, -100, -200, 0, 0, 0x00, 0x00, 0x81, 0x00
  22. vertex -200, -100, -200, 0, 0, 0x00, 0x00, 0x81, 0x00
  23. unknown_seg8_vertex_08026110: # 0x08026110
  24. vertex -200, 0, -200, 0, 0, 0x00, 0x00, 0x81, 0x00
  25. vertex 200, 0, -200, 0, 0, 0x00, 0x00, 0x81, 0x00
  26. vertex -200, -100, -200, 0, 0, 0x00, 0x00, 0x81, 0x00
  27. vertex -200, -100, -200, 0, 0, 0x81, 0x00, 0x00, 0x00
  28. vertex -200, -100, 200, 0, 0, 0x81, 0x00, 0x00, 0x00
  29. vertex -200, 0, -200, 0, 0, 0x81, 0x00, 0x00, 0x00
  30. vertex -200, -100, 200, 0, 0, 0x81, 0x00, 0x00, 0x00
  31. vertex -200, 0, 200, 0, 0, 0x81, 0x00, 0x00, 0x00
  32. vertex -200, 0, -200, 0, 0, 0x81, 0x00, 0x00, 0x00
  33. vertex 200, 0, 200, 0, 0, 0x00, 0x7F, 0x00, 0x00
  34. vertex 200, 0, -200, 0, 0, 0x00, 0x7F, 0x00, 0x00
  35. vertex -200, 0, -200, 0, 0, 0x00, 0x7F, 0x00, 0x00
  36. vertex -200, 0, 200, 0, 0, 0x00, 0x7F, 0x00, 0x00
  37. vertex 200, 0, 200, 0, 0, 0x00, 0x7F, 0x00, 0x00
  38. vertex -200, 0, -200, 0, 0, 0x00, 0x7F, 0x00, 0x00
  39. unknown_seg8_vertex_08026200: # 0x08026200
  40. vertex 200, -100, 200, 0, 0, 0x00, 0x00, 0x7F, 0x00
  41. vertex 200, 0, 200, 0, 0, 0x00, 0x00, 0x7F, 0x00
  42. vertex -200, -100, 200, 0, 0, 0x00, 0x00, 0x7F, 0x00
  43. vertex 200, 0, 200, 0, 0, 0x00, 0x00, 0x7F, 0x00
  44. vertex -200, 0, 200, 0, 0, 0x00, 0x00, 0x7F, 0x00
  45. vertex -200, -100, 200, 0, 0, 0x00, 0x00, 0x7F, 0x00
  46. glabel unknown_seg8_dl_08026260 # 0x08026260 - 0x080262F8
  47. gsSPNumLights NUMLIGHTS_0 # I cannot tell if they meant to put 0 or 1 here.
  48. gsSPLight unknown_seg8_light_08026010, 1
  49. gsSPLight unknown_seg8_light_08026008, 2
  50. gsSPVertex unknown_seg8_vertex_08026020, 15, 0
  51. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  52. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  53. gsSP1Triangle 12, 13, 14, 0x0
  54. gsSPVertex unknown_seg8_vertex_08026110, 15, 0
  55. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  56. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  57. gsSP1Triangle 12, 13, 14, 0x0
  58. gsSPVertex unknown_seg8_vertex_08026200, 6, 0
  59. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  60. gsSPEndDisplayList