Super Mario 64s source code (from a leak on 4chan so be careful)
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/* * This is a companion file for the record_demo.inc.c enhancement. * * You will need the PJ64 javascript API to get this to work, so * you should download a nightly build from here (Windows only atm): * https://www.pj64-emu.com/nightly-builds
* * Place this .js file into the /Scripts/ folder in the PJ64 directory. * * In the Scripts window, double click on "RecordDemo" on the list on the left side. * When this is done, it should turn green which lets you know that it has started. * * When your demo has been recorded, it will be dumped to the newly created * /SM64_DEMOS/ folder within the PJ64 directory. */
var RAM_SIZE = 4 * 1048576 // 4 MB
// Get a copy of the first 4MB of memory.
var RAM = mem.getblock(0x80000000, RAM_SIZE)
// Create SM64_DEMOS Directory if it already doesn't exist.
fs.mkdir("SM64_DEMOS/");
// string "DEMORECVARS"
var pattern = [0x44, 0x45, 0x4D, 0x4F, 0x52, 0x45, 0x43, 0x56, 0x41, 0x52, 0x53, 0x00]
var matches = find_matches_fast(pattern)
if(matches.length > 1) { console.log('Error: More than 1 instance of "DEMORECVARS" was found. Abort!') } else if(matches.length < 1) { console.log('Error: No instance of "DEMORECVARS" was found. Abort!') } else { console.clear() var demoRecVarsLocation = 0x80000000 + matches[0] + 12 // Control variables addresses
var gRecordingStatus_vaddr = demoRecVarsLocation + 0 var gDoneDelay_vaddr = demoRecVarsLocation + 4 var gNumOfRecordedInputs_vaddr = demoRecVarsLocation + 8 var gRecordedInputsPtr_vaddr = demoRecVarsLocation + 12 console.log('Recording variables were found at address 0x' + demoRecVarsLocation.toString(16)) console.log('Initialization successful! Press L in-game to ready the demo recording before entering in a level.') // This runs every frame that is drawn.
events.ondraw(function() { var gRecordingStatus = mem.u32[gRecordingStatus_vaddr] if(gRecordingStatus == 3) { // gRecordingStatus == DEMOREC_STATUS_STOPPING
var gNumOfRecordedInputs = mem.u32[gNumOfRecordedInputs_vaddr] if(gNumOfRecordedInputs < 1) { console.log('Error: No inputs could be recorded!') } else { var gRecordedInputsPtr = mem.u32[gRecordedInputsPtr_vaddr] console.log('Recorded ' + gNumOfRecordedInputs + ' demo inputs.') // Grab demo data from RAM.
var demo_data = mem.getblock(gRecordedInputsPtr, (gNumOfRecordedInputs + 1) * 4) // Create filename with random id added onto it.
var filename = 'SM64_DEMOS/demo_' + get_random_int(0, 0xFFFFFFFF).toString(16) + '.bin' // Dump demo data to file.
var file = fs.open(filename, 'wb'); fs.write(file, demo_data); fs.close(file); console.log('Dumped data to file ' + filename) } // Set status to DEMOREC_STATUS_DONE
mem.u32[gRecordingStatus_vaddr] = 4; // Decomp memes
console.log('OK'); } }) }
function get_random_int(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; }
/* * Finds a byte pattern that is 4-byte aligned. * * The javascript api is pretty slow when reading memory directly, * so I made this to search a copy of RAM to make things a little faster. */ function find_matches_fast(pattern) { var targetLength = pattern.length var targetLengthMinusOne = targetLength - 1 var matches = [] var matching = 0 // Increments by 8 to speed things up.
for(var i = 0; i < RAM_SIZE; i += 8) { if(RAM[i] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i - targetLengthMinusOne) matching = 0 } if(matching > 0) { if(RAM[i + 1] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 1 - targetLengthMinusOne) matching = 0 } if(matching > 1) { if(RAM[i + 2] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 2 - targetLengthMinusOne) matching = 0 } if(matching > 2) { if(RAM[i + 3] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 3 - targetLengthMinusOne) matching = 0 } } } } if(RAM[i + 4] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 4 - targetLengthMinusOne) matching = 0 } if(matching > 0) { if(RAM[i + 5] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 5 - targetLengthMinusOne) matching = 0 } if(matching > 1) { if(RAM[i + 6] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 6 - targetLengthMinusOne) matching = 0 } if(matching > 2) { if(RAM[i + 7] == pattern[matching]) matching++ else matching = 0 if(matching == targetLength) { matches.push(i + 7 - targetLengthMinusOne) matching = 0 } } } } } return matches }
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