Super Mario 64s source code (from a leak on 4chan so be careful)
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77 lines
4.0 KiB

6 years ago
  1. bbh_seg7_light_07020058: # 0x07020058 - 0x07020060
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. bbh_seg7_light_07020060: # 0x07020060 - 0x07020070
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. bbh_seg7_vertex_07020070: # 0x07020070 - 0x07020130
  7. vertex -204, 0, -204, 0, 0, 0x00, 0x38, 0x8F, 0xFF
  8. vertex 0, 410, 0, 480, 784, 0x00, 0x38, 0x8F, 0xFF
  9. vertex 205, 0, -204, 990, 0, 0x00, 0x38, 0x8F, 0xFF
  10. vertex -204, 0, 205, 990, 0, 0x8F, 0x38, 0x00, 0xFF
  11. vertex 0, 410, 0, 478, 784, 0x8F, 0x38, 0x00, 0xFF
  12. vertex -204, 0, -204, 0, 0, 0x8F, 0x38, 0x00, 0xFF
  13. vertex 205, 0, -204, 0, 0, 0x71, 0x38, 0x00, 0xFF
  14. vertex 0, 410, 0, 478, 784, 0x71, 0x38, 0x00, 0xFF
  15. vertex 205, 0, 205, 990, 0, 0x71, 0x38, 0x00, 0xFF
  16. vertex 205, 0, 205, 990, 0, 0x00, 0x38, 0x71, 0xFF
  17. vertex 0, 410, 0, 480, 784, 0x00, 0x38, 0x71, 0xFF
  18. vertex -204, 0, 205, 0, 0, 0x00, 0x38, 0x71, 0xFF
  19. bbh_seg7_vertex_07020130: # 0x07020130 - 0x07020230
  20. vertex 1434, 0, -1433, 4056, 2164, 0x00, 0x7F, 0x00, 0xFF
  21. vertex 205, 0, -204, 990, 284, 0x00, 0x7F, 0x00, 0xFF
  22. vertex 205, 0, 205, 0, 284, 0x00, 0x7F, 0x00, 0xFF
  23. vertex 205, 0, 205, 990, 284, 0x00, 0x7F, 0x00, 0xFF
  24. vertex -1433, 0, 1434, -3096, 2164, 0x00, 0x7F, 0x00, 0xFF
  25. vertex 1434, 0, 1434, 4056, 2164, 0x00, 0x7F, 0x00, 0xFF
  26. vertex -204, 0, 205, 0, 284, 0x00, 0x7F, 0x00, 0xFF
  27. vertex -1433, 0, 1434, 4056, 2164, 0x00, 0x7F, 0x00, 0xFF
  28. vertex -204, 0, -204, 0, 284, 0x00, 0x7F, 0x00, 0xFF
  29. vertex -1433, 0, -1433, -3096, 2164, 0x00, 0x7F, 0x00, 0xFF
  30. vertex -204, 0, 205, 990, 284, 0x00, 0x7F, 0x00, 0xFF
  31. vertex -1433, 0, -1433, 4056, 2164, 0x00, 0x7F, 0x00, 0xFF
  32. vertex 205, 0, -204, 0, 284, 0x00, 0x7F, 0x00, 0xFF
  33. vertex 1434, 0, -1433, -3096, 2164, 0x00, 0x7F, 0x00, 0xFF
  34. vertex -204, 0, -204, 990, 284, 0x00, 0x7F, 0x00, 0xFF
  35. vertex 1434, 0, 1434, -3096, 2164, 0x00, 0x7F, 0x00, 0xFF
  36. bbh_seg7_dl_07020230: # 0x07020230 - 0x07020288
  37. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000
  38. gsDPLoadSync
  39. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  40. gsSPLight bbh_seg7_light_07020060, 1
  41. gsSPLight bbh_seg7_light_07020058, 2
  42. gsSPVertex bbh_seg7_vertex_07020070, 12, 0
  43. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  44. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  45. gsSPEndDisplayList
  46. bbh_seg7_dl_07020288: # 0x07020288 - 0x070202F0
  47. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000
  48. gsDPLoadSync
  49. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  50. gsSPVertex bbh_seg7_vertex_07020130, 16, 0
  51. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  52. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  53. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  54. gsSP2Triangles 11, 14, 12, 0x0, 0, 2, 15, 0x0
  55. gsSPEndDisplayList
  56. glabel bbh_seg7_dl_070202F0 # 0x070202F0 - 0x07020368
  57. gsDPPipeSync
  58. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  59. gsSPClearGeometryMode G_SHADING_SMOOTH
  60. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  61. gsSPTexture -1, -1, 0, 0, 1
  62. gsDPTileSync
  63. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  64. gsDPSetTileSize 0, 0, 0, 124, 252
  65. gsSPDisplayList bbh_seg7_dl_07020230
  66. gsSPDisplayList bbh_seg7_dl_07020288
  67. gsSPTexture -1, -1, 0, 0, 0
  68. gsDPPipeSync
  69. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  70. gsSPSetGeometryMode G_SHADING_SMOOTH
  71. gsSPEndDisplayList