Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

71 lines
3.6 KiB

6 years ago
  1. bbh_seg7_light_0701F0E0: # 0x0701F0E0 - 0x0701F0E8
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. bbh_seg7_light_0701F0E8: # 0x0701F0E8 - 0x0701F0F8
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. bbh_seg7_vertex_0701F0F8: # 0x0701F0F8 - 0x0701F138
  7. vertex 154, 614, -101, 3034, 2010, 0x00, 0x7F, 0x00, 0xFF
  8. vertex -153, 614, -101, -3096, 2010, 0x00, 0x7F, 0x00, 0xFF
  9. vertex -153, 614, 102, -3096, 6098, 0x00, 0x7F, 0x00, 0xFF
  10. vertex 154, 614, 102, 3034, 6098, 0x00, 0x7F, 0x00, 0xFF
  11. bbh_seg7_vertex_0701F138: # 0x0701F138 - 0x0701F238
  12. vertex 154, 0, -101, 990, 2012, 0x00, 0x00, 0x81, 0xFF
  13. vertex -153, 0, -101, 0, 2012, 0x00, 0x00, 0x81, 0xFF
  14. vertex 154, 614, -101, 990, 0, 0x00, 0x00, 0x81, 0xFF
  15. vertex 154, 614, 102, 990, 0, 0x00, 0x00, 0x7F, 0xFF
  16. vertex -153, 0, 102, 0, 2012, 0x00, 0x00, 0x7F, 0xFF
  17. vertex 154, 0, 102, 990, 2012, 0x00, 0x00, 0x7F, 0xFF
  18. vertex -153, 614, 102, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  19. vertex -153, 0, -101, 308, 2012, 0x81, 0x00, 0x00, 0xFF
  20. vertex -153, 614, 102, 990, 0, 0x81, 0x00, 0x00, 0xFF
  21. vertex -153, 614, -101, 308, 0, 0x81, 0x00, 0x00, 0xFF
  22. vertex -153, 0, 102, 990, 2012, 0x81, 0x00, 0x00, 0xFF
  23. vertex 154, 0, -101, 308, 2012, 0x7F, 0x00, 0x00, 0xFF
  24. vertex 154, 614, -101, 308, 0, 0x7F, 0x00, 0x00, 0xFF
  25. vertex 154, 614, 102, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  26. vertex 154, 0, 102, 990, 2012, 0x7F, 0x00, 0x00, 0xFF
  27. vertex -153, 614, -101, 0, 0, 0x00, 0x00, 0x81, 0xFF
  28. bbh_seg7_dl_0701F238: # 0x0701F238 - 0x0701F280
  29. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_0900A000
  30. gsDPLoadSync
  31. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  32. gsSPLight bbh_seg7_light_0701F0E8, 1
  33. gsSPLight bbh_seg7_light_0701F0E0, 2
  34. gsSPVertex bbh_seg7_vertex_0701F0F8, 4, 0
  35. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  36. gsSPEndDisplayList
  37. bbh_seg7_dl_0701F280: # 0x0701F280 - 0x0701F2E8
  38. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000
  39. gsDPLoadSync
  40. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  41. gsSPVertex bbh_seg7_vertex_0701F138, 16, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  44. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  45. gsSP2Triangles 11, 13, 14, 0x0, 1, 15, 2, 0x0
  46. gsSPEndDisplayList
  47. glabel bbh_seg7_dl_0701F2E8 # 0x0701F2E8 - 0x0701F378
  48. gsDPPipeSync
  49. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  50. gsSPClearGeometryMode G_SHADING_SMOOTH
  51. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  52. gsSPTexture -1, -1, 0, 0, 1
  53. gsDPTileSync
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  55. gsDPSetTileSize 0, 0, 0, 124, 124
  56. gsSPDisplayList bbh_seg7_dl_0701F238
  57. gsDPTileSync
  58. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  59. gsDPSetTileSize 0, 0, 0, 124, 252
  60. gsSPDisplayList bbh_seg7_dl_0701F280
  61. gsSPTexture -1, -1, 0, 0, 0
  62. gsDPPipeSync
  63. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  64. gsSPSetGeometryMode G_SHADING_SMOOTH
  65. gsSPEndDisplayList