Super Mario 64s source code (from a leak on 4chan so be careful)
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69 lines
3.7 KiB

6 years ago
  1. bbh_seg7_light_0701F858: # 0x0701F858 - 0x0701F860
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. bbh_seg7_light_0701F860: # 0x0701F860 - 0x0701F870
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. bbh_seg7_vertex_0701F870: # 0x0701F870 - 0x0701F960
  7. vertex 102, -101, -50, 0, -1054, 0x7F, 0x00, 0x00, 0xFF
  8. vertex 102, 0, 51, 990, -2076, 0x7F, 0x00, 0x00, 0xFF
  9. vertex 102, -101, 51, 0, -2076, 0x7F, 0x00, 0x00, 0xFF
  10. vertex -101, 0, -50, 0, 0, 0x00, 0x00, 0x81, 0xFF
  11. vertex 102, 0, -50, 990, 0, 0x00, 0x00, 0x81, 0xFF
  12. vertex 102, -101, -50, 990, 990, 0x00, 0x00, 0x81, 0xFF
  13. vertex -101, -101, -50, 0, 990, 0x00, 0x00, 0x81, 0xFF
  14. vertex 102, 0, 51, 990, 0, 0x00, 0x00, 0x7F, 0xFF
  15. vertex -101, 0, 51, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  16. vertex -101, -101, 51, 0, 990, 0x00, 0x00, 0x7F, 0xFF
  17. vertex 102, -101, 51, 990, 990, 0x00, 0x00, 0x7F, 0xFF
  18. vertex -101, -101, 51, 0, -2076, 0x81, 0x00, 0x00, 0xFF
  19. vertex -101, 0, 51, 990, -2076, 0x81, 0x00, 0x00, 0xFF
  20. vertex -101, 0, -50, 990, -1054, 0x81, 0x00, 0x00, 0xFF
  21. vertex -101, -101, -50, 0, -1054, 0x81, 0x00, 0x00, 0xFF
  22. bbh_seg7_vertex_0701F960: # 0x0701F960 - 0x0701FA10
  23. vertex 102, 0, -50, 990, 2010, 0x00, 0x7F, 0x00, 0xFF
  24. vertex -101, 0, 51, 0, 3032, 0x00, 0x7F, 0x00, 0xFF
  25. vertex 102, 0, 51, 990, 3032, 0x00, 0x7F, 0x00, 0xFF
  26. vertex 102, -101, -50, 0, -1054, 0x7F, 0x00, 0x00, 0xFF
  27. vertex 102, 0, -50, 990, -1054, 0x7F, 0x00, 0x00, 0xFF
  28. vertex 102, 0, 51, 990, -2076, 0x7F, 0x00, 0x00, 0xFF
  29. vertex 102, -101, 51, 990, 3032, 0x00, 0x81, 0x00, 0xFF
  30. vertex -101, -101, 51, 0, 3032, 0x00, 0x81, 0x00, 0xFF
  31. vertex -101, -101, -50, 0, 2010, 0x00, 0x81, 0x00, 0xFF
  32. vertex 102, -101, -50, 990, 2010, 0x00, 0x81, 0x00, 0xFF
  33. vertex -101, 0, -50, 0, 2010, 0x00, 0x7F, 0x00, 0xFF
  34. bbh_seg7_dl_0701FA10: # 0x0701FA10 - 0x0701FAB0
  35. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800
  36. gsDPLoadSync
  37. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  38. gsSPLight bbh_seg7_light_0701F860, 1
  39. gsSPLight bbh_seg7_light_0701F858, 2
  40. gsSPVertex bbh_seg7_vertex_0701F870, 15, 0
  41. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  42. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  43. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  44. gsSP1Triangle 11, 13, 14, 0x0
  45. gsSPVertex bbh_seg7_vertex_0701F960, 11, 0
  46. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  47. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  48. gsSP1Triangle 0, 10, 1, 0x0
  49. gsSPEndDisplayList
  50. glabel bbh_seg7_dl_0701FAB0 # 0x0701FAB0 - 0x0701FB20
  51. gsDPPipeSync
  52. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  53. gsSPClearGeometryMode G_SHADING_SMOOTH
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  55. gsSPTexture -1, -1, 0, 0, 1
  56. gsDPTileSync
  57. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  58. gsDPSetTileSize 0, 0, 0, 124, 124
  59. gsSPDisplayList bbh_seg7_dl_0701FA10
  60. gsSPTexture -1, -1, 0, 0, 0
  61. gsDPPipeSync
  62. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  63. gsSPSetGeometryMode G_SHADING_SMOOTH
  64. gsSPEndDisplayList