Super Mario 64s source code (from a leak on 4chan so be careful)
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55 lines
2.8 KiB

6 years ago
  1. bitfs_seg7_vertex_070111A8: # 0x070111A8 - 0x070111E8
  2. vertex 307, 307, -306, 5078, -4120, 0xE0, 0xF5, 0xC9, 0xFF
  3. vertex -306, 307, 307, 0, 990, 0xE0, 0xF5, 0xC9, 0xFF
  4. vertex 307, 307, 307, 5078, 990, 0xE0, 0xF5, 0xC9, 0xFF
  5. vertex -306, 307, -306, 0, -4120, 0xE0, 0xF5, 0xC9, 0xFF
  6. bitfs_seg7_vertex_070111E8: # 0x070111E8 - 0x07011298
  7. vertex 307, 307, -306, 0, 1604, 0xFF, 0x00, 0x00, 0xFF
  8. vertex 0, 0, 0, 990, -132, 0xFF, 0x00, 0x00, 0xFF
  9. vertex -306, 307, -306, 2012, 1604, 0xFF, 0x00, 0x00, 0xFF
  10. vertex 0, 0, 0, 734, -132, 0xFF, 0x00, 0x00, 0xFF
  11. vertex 307, 307, 307, 1500, 1604, 0xFF, 0x00, 0x00, 0xFF
  12. vertex -306, 307, 307, 0, 1604, 0xFF, 0x00, 0x00, 0xFF
  13. vertex 0, 0, 0, 990, -132, 0x96, 0x00, 0x00, 0xFF
  14. vertex 307, 307, -306, 2012, 1604, 0x96, 0x00, 0x00, 0xFF
  15. vertex 307, 307, 307, 0, 1604, 0x96, 0x00, 0x00, 0xFF
  16. vertex -306, 307, 307, 2012, 1604, 0x96, 0x00, 0x00, 0xFF
  17. vertex -306, 307, -306, 0, 1604, 0x96, 0x00, 0x00, 0xFF
  18. bitfs_seg7_dl_07011298: # 0x07011298 - 0x070112D0
  19. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007800
  20. gsDPLoadSync
  21. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  22. gsSPVertex bitfs_seg7_vertex_070111A8, 4, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  24. gsSPEndDisplayList
  25. bitfs_seg7_dl_070112D0: # 0x070112D0 - 0x07011318
  26. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09002000
  27. gsDPLoadSync
  28. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  29. gsSPVertex bitfs_seg7_vertex_070111E8, 11, 0
  30. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  31. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 6, 0x0
  32. gsSPEndDisplayList
  33. glabel bitfs_seg7_dl_07011318 # 0x07011318 - 0x070113A8
  34. gsDPPipeSync
  35. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  36. gsSPClearGeometryMode G_LIGHTING
  37. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  38. gsSPTexture -1, -1, 0, 0, 1
  39. gsDPTileSync
  40. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  41. gsDPSetTileSize 0, 0, 0, 124, 124
  42. gsSPDisplayList bitfs_seg7_dl_07011298
  43. gsDPTileSync
  44. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  45. gsDPSetTileSize 0, 0, 0, 124, 252
  46. gsSPDisplayList bitfs_seg7_dl_070112D0
  47. gsSPTexture -1, -1, 0, 0, 0
  48. gsDPPipeSync
  49. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  50. gsSPSetGeometryMode G_LIGHTING
  51. gsSPEndDisplayList