Super Mario 64s source code (from a leak on 4chan so be careful)
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69 lines
3.8 KiB

6 years ago
  1. bits_seg7_vertex_0700D2F0: # 0x0700D2F0 - 0x0700D3F0
  2. vertex -3043, 51, -50, 23342, 678, 0x41, 0x43, 0x8C, 0xFF
  3. vertex 0, 51, -50, 10684, 678, 0x41, 0x43, 0x8C, 0xFF
  4. vertex 0, 0, 0, 10862, 748, 0x41, 0x43, 0x8C, 0xFF
  5. vertex -3043, 0, 0, 23520, 748, 0x41, 0x43, 0x8C, 0xFF
  6. vertex 2765, 51, -50, -810, 678, 0x41, 0x43, 0x8C, 0xFF
  7. vertex 2765, 0, 0, -634, 748, 0x41, 0x43, 0x8C, 0xFF
  8. vertex -3043, 51, 51, 23342, 678, 0x97, 0xA9, 0xCD, 0xFF
  9. vertex 0, 102, 0, 10508, 606, 0x97, 0xA9, 0xCD, 0xFF
  10. vertex -3043, 102, 0, 23164, 606, 0x97, 0xA9, 0xCD, 0xFF
  11. vertex 0, 51, 51, 10684, 678, 0x97, 0xA9, 0xCD, 0xFF
  12. vertex 2765, 102, 0, -988, 606, 0x97, 0xA9, 0xCD, 0xFF
  13. vertex 2765, 51, 51, -810, 678, 0x97, 0xA9, 0xCD, 0xFF
  14. vertex -3043, 102, 0, 23164, 606, 0x8C, 0x98, 0xD8, 0xFF
  15. vertex 0, 51, -50, 10684, 678, 0x8C, 0x98, 0xD8, 0xFF
  16. vertex -3043, 51, -50, 23342, 678, 0x8C, 0x98, 0xD8, 0xFF
  17. vertex 0, 102, 0, 10508, 606, 0x8C, 0x98, 0xD8, 0xFF
  18. bits_seg7_vertex_0700D3F0: # 0x0700D3F0 - 0x0700D4D0
  19. vertex 0, 102, 0, 10508, 606, 0x8C, 0x98, 0xD8, 0xFF
  20. vertex 2765, 51, -50, -810, 678, 0x8C, 0x98, 0xD8, 0xFF
  21. vertex 0, 51, -50, 10684, 678, 0x8C, 0x98, 0xD8, 0xFF
  22. vertex 2765, 102, 0, -988, 606, 0x8C, 0x98, 0xD8, 0xFF
  23. vertex -3043, 51, -50, 23342, 678, 0x52, 0x61, 0xAC, 0xFF
  24. vertex -3043, 0, 0, 23520, 748, 0x52, 0x61, 0xAC, 0xFF
  25. vertex -3043, 51, 51, 23342, 678, 0x52, 0x61, 0xAC, 0xFF
  26. vertex 0, 51, 51, 10684, 678, 0x52, 0x61, 0xAC, 0xFF
  27. vertex 0, 0, 0, 10862, 748, 0x52, 0x61, 0xAC, 0xFF
  28. vertex 2765, 51, 51, -810, 678, 0x52, 0x61, 0xAC, 0xFF
  29. vertex 2765, 0, 0, -634, 748, 0x52, 0x61, 0xAC, 0xFF
  30. vertex -3043, 102, 0, 23164, 606, 0x52, 0x61, 0xAC, 0xFF
  31. vertex 2765, 102, 0, -988, 606, 0x52, 0x61, 0xAC, 0xFF
  32. vertex 2765, 51, -50, -810, 678, 0x52, 0x61, 0xAC, 0xFF
  33. bits_seg7_dl_0700D4D0: # 0x0700D4D0 - 0x0700D5A0
  34. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000
  35. gsDPLoadSync
  36. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  37. gsSPVertex bits_seg7_vertex_0700D2F0, 16, 0
  38. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  39. gsSP2Triangles 1, 4, 5, 0x0, 1, 5, 2, 0x0
  40. gsSP2Triangles 6, 7, 8, 0x0, 6, 9, 7, 0x0
  41. gsSP2Triangles 9, 10, 7, 0x0, 9, 11, 10, 0x0
  42. gsSP2Triangles 12, 13, 14, 0x0, 12, 15, 13, 0x0
  43. gsSPVertex bits_seg7_vertex_0700D3F0, 14, 0
  44. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  45. gsSP2Triangles 4, 5, 6, 0x0, 5, 7, 6, 0x0
  46. gsSP2Triangles 5, 8, 7, 0x0, 8, 9, 7, 0x0
  47. gsSP2Triangles 8, 10, 9, 0x0, 4, 6, 11, 0x0
  48. gsSP2Triangles 12, 9, 10, 0x0, 12, 10, 13, 0x0
  49. gsSPEndDisplayList
  50. glabel bits_seg7_dl_0700D5A0 # 0x0700D5A0 - 0x0700D620
  51. gsDPPipeSync
  52. gsDPSetEnvColor 255, 255, 255, 180
  53. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_ENVIRONMENT
  54. gsSPClearGeometryMode G_LIGHTING
  55. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  56. gsSPTexture -1, -1, 0, 0, 1
  57. gsDPTileSync
  58. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  59. gsDPSetTileSize 0, 0, 0, 124, 124
  60. gsSPDisplayList bits_seg7_dl_0700D4D0
  61. gsSPTexture -1, -1, 0, 0, 0
  62. gsDPPipeSync
  63. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  64. gsSPSetGeometryMode G_LIGHTING
  65. gsDPSetEnvColor 255, 255, 255, 255
  66. gsSPEndDisplayList