Super Mario 64s source code (from a leak on 4chan so be careful)
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34 lines
1.8 KiB

6 years ago
  1. bits_seg7_vertex_07007B60: # 0x07007B60 - 0x07007BE0
  2. vertex -716, 0, -306, 480, 990, 0xFF, 0xD4, 0x00, 0xFF
  3. vertex 717, 0, -306, 14788, 990, 0xFF, 0xD4, 0x00, 0xFF
  4. vertex 717, 102, -306, 14788, 0, 0xFF, 0xD4, 0x00, 0xFF
  5. vertex -716, 102, -306, 480, 0, 0xFF, 0xD4, 0x00, 0xFF
  6. vertex -716, 0, 307, 480, 990, 0xFF, 0xD4, 0x00, 0xFF
  7. vertex 717, 0, 307, 14788, 990, 0xFF, 0xD4, 0x00, 0xFF
  8. vertex 717, 102, 307, 14788, 0, 0xFF, 0xD4, 0x00, 0xFF
  9. vertex -716, 102, 307, 480, 0, 0xFF, 0xD4, 0x00, 0xFF
  10. bits_seg7_dl_07007BE0: # 0x07007BE0 - 0x07007C28
  11. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09005000
  12. gsDPLoadSync
  13. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  14. gsSPVertex bits_seg7_vertex_07007B60, 8, 0
  15. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  16. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  17. gsSPEndDisplayList
  18. glabel bits_seg7_dl_07007C28 # 0x07007C28 - 0x07007C98
  19. gsDPPipeSync
  20. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  21. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  22. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  23. gsSPTexture -1, -1, 0, 0, 1
  24. gsDPTileSync
  25. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  26. gsDPSetTileSize 0, 0, 0, 124, 124
  27. gsSPDisplayList bits_seg7_dl_07007BE0
  28. gsSPTexture -1, -1, 0, 0, 0
  29. gsDPPipeSync
  30. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  31. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  32. gsSPEndDisplayList