Super Mario 64s source code (from a leak on 4chan so be careful)
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90 lines
4.6 KiB

5 years ago
  1. bowser_3_seg7_light_07003CF8: # 0x07003CF8 - 0x07003D00
  2. .byte 0x22, 0x22, 0x22, 0x00, 0x22, 0x22, 0x22, 0x00
  3. bowser_3_seg7_light_07003D00: # 0x07003D00 - 0x07003D10
  4. .byte 0x89, 0x89, 0x8A, 0x00, 0x89, 0x89, 0x8A, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. bowser_3_seg7_light_07003D10: # 0x07003D10 - 0x07003D18
  7. .byte 0x3F, 0x3F, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00
  8. bowser_3_seg7_light_07003D18: # 0x07003D18 - 0x07003D28
  9. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  10. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  11. bowser_3_seg7_vertex_07003D28: # 0x07003D28 - 0x07003D88
  12. vertex 0, -1340, -3276, 5896, -1156, 0xEA, 0x99, 0xBA, 0xFF
  13. vertex 0, -1852, -2522, 5144, -1156, 0xEA, 0x99, 0xBA, 0xFF
  14. vertex -1945, -1340, -2661, 5282, 786, 0xEA, 0x99, 0xBA, 0xFF
  15. vertex 0, -1852, -2522, 5144, -1156, 0xE7, 0x90, 0xCC, 0xFF
  16. vertex -787, -2364, -1024, 3648, -370, 0xE7, 0x90, 0xCC, 0xFF
  17. vertex -1945, -1340, -2661, 5282, 786, 0xE7, 0x90, 0xCC, 0xFF
  18. bowser_3_seg7_vertex_07003D88: # 0x07003D88 - 0x07003DC8
  19. vertex -787, 307, -1024, 466, -1872, 0x00, 0x7F, 0x00, 0xFF
  20. vertex 0, 307, -2522, 990, -2870, 0x00, 0x7F, 0x00, 0xFF
  21. vertex 0, 307, -3276, 990, -3370, 0x00, 0x7F, 0x00, 0xFF
  22. vertex -1945, 307, -2661, -302, -2962, 0x00, 0x7F, 0x00, 0xFF
  23. bowser_3_seg7_vertex_07003DC8: # 0x07003DC8 - 0x07003EC8
  24. vertex -787, -2364, -1024, -1010, 2012, 0x99, 0x00, 0x49, 0xFF
  25. vertex -787, 307, -1024, -1010, 0, 0x99, 0x00, 0x49, 0xFF
  26. vertex -1945, -1340, -2661, 990, 2012, 0x99, 0x00, 0x49, 0xFF
  27. vertex -1945, -1340, -2661, 13006, 1816, 0xDA, 0x00, 0x87, 0xFF
  28. vertex 0, 307, -3276, 11466, 172, 0xDA, 0x00, 0x87, 0xFF
  29. vertex 0, -1340, -3276, 11466, 1816, 0xDA, 0x00, 0x87, 0xFF
  30. vertex -1945, 307, -2661, 13006, 172, 0xDA, 0x00, 0x87, 0xFF
  31. vertex 0, -1340, -3276, 990, 2012, 0x7F, 0x00, 0x00, 0xFF
  32. vertex 0, 307, -3276, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  33. vertex 0, 307, -2522, 238, 0, 0x7F, 0x00, 0x00, 0xFF
  34. vertex 0, -1852, -2522, 238, 2012, 0x7F, 0x00, 0x00, 0xFF
  35. vertex 0, 307, -2522, -698, 0, 0x70, 0x00, 0x3B, 0xFF
  36. vertex -787, -2364, -1024, 990, 2012, 0x70, 0x00, 0x3B, 0xFF
  37. vertex 0, -1852, -2522, -698, 2012, 0x70, 0x00, 0x3B, 0xFF
  38. vertex -787, 307, -1024, 990, 0, 0x70, 0x00, 0x3B, 0xFF
  39. vertex -1945, 307, -2661, 990, 0, 0x99, 0x00, 0x49, 0xFF
  40. bowser_3_seg7_dl_07003EC8: # 0x07003EC8 - 0x07003F38
  41. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800
  42. gsDPLoadSync
  43. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  44. gsSPLight bowser_3_seg7_light_07003D00, 1
  45. gsSPLight bowser_3_seg7_light_07003CF8, 2
  46. gsSPVertex bowser_3_seg7_vertex_07003D28, 6, 0
  47. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  48. gsSPLight bowser_3_seg7_light_07003D18, 1
  49. gsSPLight bowser_3_seg7_light_07003D10, 2
  50. gsSPVertex bowser_3_seg7_vertex_07003D88, 4, 0
  51. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  52. gsSPEndDisplayList
  53. bowser_3_seg7_dl_07003F38: # 0x07003F38 - 0x07003FA0
  54. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000
  55. gsDPLoadSync
  56. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  57. gsSPVertex bowser_3_seg7_vertex_07003DC8, 16, 0
  58. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  59. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  60. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  61. gsSP2Triangles 11, 14, 12, 0x0, 1, 15, 2, 0x0
  62. gsSPEndDisplayList
  63. glabel bowser_3_seg7_dl_07003FA0 # 0x07003FA0 - 0x07004030
  64. gsDPPipeSync
  65. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  66. gsSPClearGeometryMode G_SHADING_SMOOTH
  67. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  68. gsSPTexture -1, -1, 0, 0, 1
  69. gsDPTileSync
  70. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  71. gsDPSetTileSize 0, 0, 0, 124, 124
  72. gsSPDisplayList bowser_3_seg7_dl_07003EC8
  73. gsDPTileSync
  74. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  75. gsDPSetTileSize 0, 0, 0, 124, 252
  76. gsSPDisplayList bowser_3_seg7_dl_07003F38
  77. gsSPTexture -1, -1, 0, 0, 0
  78. gsDPPipeSync
  79. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  80. gsSPSetGeometryMode G_SHADING_SMOOTH
  81. gsSPEndDisplayList