Super Mario 64s source code (from a leak on 4chan so be careful)
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90 lines
4.6 KiB

5 years ago
  1. bowser_3_seg7_light_070039C0: # 0x070039C0 - 0x070039C8
  2. .byte 0x22, 0x22, 0x22, 0x00, 0x22, 0x22, 0x22, 0x00
  3. bowser_3_seg7_light_070039C8: # 0x070039C8 - 0x070039D8
  4. .byte 0x89, 0x89, 0x8A, 0x00, 0x89, 0x89, 0x8A, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. bowser_3_seg7_light_070039D8: # 0x070039D8 - 0x070039E0
  7. .byte 0x3F, 0x3F, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00
  8. bowser_3_seg7_light_070039E0: # 0x070039E0 - 0x070039F0
  9. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  10. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  11. bowser_3_seg7_vertex_070039F0: # 0x070039F0 - 0x07003A50
  12. vertex 788, -2364, -1024, 3648, -1944, 0x19, 0x90, 0xCC, 0xFF
  13. vertex 0, -1852, -2522, 5144, -1156, 0x19, 0x90, 0xCC, 0xFF
  14. vertex 1946, -1340, -2661, 5282, -3098, 0x19, 0x90, 0xCC, 0xFF
  15. vertex 0, -1852, -2522, 5144, -1156, 0x16, 0x99, 0xBA, 0xFF
  16. vertex 0, -1340, -3276, 5896, -1156, 0x16, 0x99, 0xBA, 0xFF
  17. vertex 1946, -1340, -2661, 5282, -3098, 0x16, 0x99, 0xBA, 0xFF
  18. bowser_3_seg7_vertex_07003A50: # 0x07003A50 - 0x07003A90
  19. vertex 0, 307, -3276, 990, -3370, 0x00, 0x7F, 0x00, 0xFF
  20. vertex 0, 307, -2522, 990, -2870, 0x00, 0x7F, 0x00, 0xFF
  21. vertex 788, 307, -1024, 1514, -1872, 0x00, 0x7F, 0x00, 0xFF
  22. vertex 1946, 307, -2661, 2284, -2962, 0x00, 0x7F, 0x00, 0xFF
  23. bowser_3_seg7_vertex_07003A90: # 0x07003A90 - 0x07003B90
  24. vertex 1946, -1340, -2661, 990, 2012, 0x67, 0x00, 0x49, 0xFF
  25. vertex 788, 307, -1024, -1010, 0, 0x67, 0x00, 0x49, 0xFF
  26. vertex 788, -2364, -1024, -1010, 2012, 0x67, 0x00, 0x49, 0xFF
  27. vertex 0, 307, -3276, 990, 0, 0x81, 0x00, 0x00, 0xFF
  28. vertex 0, -1340, -3276, 990, 2012, 0x81, 0x00, 0x00, 0xFF
  29. vertex 0, -1852, -2522, 238, 2012, 0x81, 0x00, 0x00, 0xFF
  30. vertex 0, 307, -2522, 238, 0, 0x81, 0x00, 0x00, 0xFF
  31. vertex 788, 307, -1024, -698, 0, 0x90, 0x00, 0x3B, 0xFF
  32. vertex 0, 307, -2522, 990, 0, 0x90, 0x00, 0x3B, 0xFF
  33. vertex 0, -1852, -2522, 990, 2012, 0x90, 0x00, 0x3B, 0xFF
  34. vertex 788, -2364, -1024, -698, 2012, 0x90, 0x00, 0x3B, 0xFF
  35. vertex 0, -1340, -3276, -1044, 2012, 0x26, 0x00, 0x87, 0xFF
  36. vertex 1946, 307, -2661, 990, 0, 0x26, 0x00, 0x87, 0xFF
  37. vertex 1946, -1340, -2661, 990, 2012, 0x26, 0x00, 0x87, 0xFF
  38. vertex 0, 307, -3276, -1044, 0, 0x26, 0x00, 0x87, 0xFF
  39. vertex 1946, 307, -2661, 990, 0, 0x67, 0x00, 0x49, 0xFF
  40. bowser_3_seg7_dl_07003B90: # 0x07003B90 - 0x07003C00
  41. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800
  42. gsDPLoadSync
  43. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  44. gsSPLight bowser_3_seg7_light_070039C8, 1
  45. gsSPLight bowser_3_seg7_light_070039C0, 2
  46. gsSPVertex bowser_3_seg7_vertex_070039F0, 6, 0
  47. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  48. gsSPLight bowser_3_seg7_light_070039E0, 1
  49. gsSPLight bowser_3_seg7_light_070039D8, 2
  50. gsSPVertex bowser_3_seg7_vertex_07003A50, 4, 0
  51. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  52. gsSPEndDisplayList
  53. bowser_3_seg7_dl_07003C00: # 0x07003C00 - 0x07003C68
  54. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000
  55. gsDPLoadSync
  56. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  57. gsSPVertex bowser_3_seg7_vertex_07003A90, 16, 0
  58. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  59. gsSP2Triangles 6, 3, 5, 0x0, 7, 8, 9, 0x0
  60. gsSP2Triangles 10, 7, 9, 0x0, 11, 12, 13, 0x0
  61. gsSP2Triangles 11, 14, 12, 0x0, 0, 15, 1, 0x0
  62. gsSPEndDisplayList
  63. glabel bowser_3_seg7_dl_07003C68 # 0x07003C68 - 0x07003CF8
  64. gsDPPipeSync
  65. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  66. gsSPClearGeometryMode G_SHADING_SMOOTH
  67. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  68. gsSPTexture -1, -1, 0, 0, 1
  69. gsDPTileSync
  70. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  71. gsDPSetTileSize 0, 0, 0, 124, 124
  72. gsSPDisplayList bowser_3_seg7_dl_07003B90
  73. gsDPTileSync
  74. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  75. gsDPSetTileSize 0, 0, 0, 124, 252
  76. gsSPDisplayList bowser_3_seg7_dl_07003C00
  77. gsSPTexture -1, -1, 0, 0, 0
  78. gsDPPipeSync
  79. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  80. gsSPSetGeometryMode G_SHADING_SMOOTH
  81. gsSPEndDisplayList