Super Mario 64s source code (from a leak on 4chan so be careful)
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56 lines
4.9 KiB

5 years ago
  1. script_func_local_1:
  2. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_1, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFallingBowserPlatform
  3. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_2, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFallingBowserPlatform
  4. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_3, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFallingBowserPlatform
  5. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_4, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvFallingBowserPlatform
  6. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_5, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvFallingBowserPlatform
  7. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_6, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvFallingBowserPlatform
  8. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_7, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvFallingBowserPlatform
  9. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_8, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvFallingBowserPlatform
  10. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_9, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00090000, /*beh*/ bhvFallingBowserPlatform
  11. object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_10, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvFallingBowserPlatform
  12. object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ -2122, 512, -2912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
  13. object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ -3362, 512, 1121, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
  14. object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 0, 512, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
  15. object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 3363, 512, 1121, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
  16. object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 2123, 512, -2912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
  17. return
  18. glabel level_bowser_3_entry
  19. init_level
  20. load_mio0 /*seg*/ 0x07, /*romStart*/ _bowser_3_segment_7SegmentRomStart, /*romEnd*/ _bowser_3_segment_7SegmentRomEnd
  21. load_mio0 /*seg*/ 0x06, /*romStart*/ _group12_mio0SegmentRomStart, /*romEnd*/ _group12_mio0SegmentRomEnd
  22. load_raw /*seg*/ 0x0D, /*romStart*/ _group12_geoSegmentRomStart, /*romEnd*/ _group12_geoSegmentRomEnd
  23. load_mio0 /*seg*/ 0x0A, /*romStart*/ _bits_skybox_mio0SegmentRomStart, /*romEnd*/ _bits_skybox_mio0SegmentRomEnd
  24. alloc_level_pool
  25. mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
  26. jump_link /*target*/ script_func_global_13
  27. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_1, /*geo*/ bowser_3_geo_000290
  28. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_2, /*geo*/ bowser_3_geo_0002A8
  29. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_3, /*geo*/ bowser_3_geo_0002C0
  30. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_4, /*geo*/ bowser_3_geo_0002D8
  31. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_5, /*geo*/ bowser_3_geo_0002F0
  32. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_6, /*geo*/ bowser_3_geo_000308
  33. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_7, /*geo*/ bowser_3_geo_000320
  34. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_8, /*geo*/ bowser_3_geo_000338
  35. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_9, /*geo*/ bowser_3_geo_000350
  36. load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_10, /*geo*/ bowser_3_geo_000368
  37. load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_03, /*geo*/ bowser_3_geo_000380
  38. area /*index*/ 1, /*geo*/ bowser_3_geo_000398
  39. object /*model*/ MODEL_NONE, /*pos*/ 0, 1307, 0, /*angle*/ 0, 183, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps6C
  40. warp_node /*id*/ 0x0A, /*destLevel*/ 0x22, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
  41. jump_link /*target*/ script_func_local_1
  42. warp_node /*id*/ 0xF1, /*destLevel*/ 0x15, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*unk6*/ 0x0000
  43. terrain /*terrainData*/ bowser_3_seg7_collision_level
  44. set_music /*unk2*/ 0x0002, /*seq*/ SEQ_LEVEL_BOSS_KOOPA_FINAL
  45. terrain_type /*terrainType*/ 0x0001
  46. end_area
  47. free_level_pool
  48. mario_pos /*area*/ 1, /*yaw*/ 183, /*pos*/ 0, 307, 0
  49. call /*arg*/ 0, /*func*/ lvl_init_or_update
  50. call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
  51. clear_level
  52. sleep_before_exit /*frames*/ 1
  53. exit