Super Mario 64s source code (from a leak on 4chan so be careful)
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60 lines
3.4 KiB

6 years ago
  1. castle_courtyard_seg7_vertex_07005708: # 0x07005708 - 0x070057F8
  2. vertex 205, 1741, 502, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  3. vertex 614, 1741, 502, 0, 0, 0xA2, 0xA2, 0xC1, 0xFF
  4. vertex 614, 1331, 502, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  5. vertex -2047, 1126, 195, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  6. vertex -1637, 717, 195, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  7. vertex -2047, 717, 195, 990, 990, 0xA2, 0xA2, 0xC1, 0xFF
  8. vertex -1637, 1126, 195, 0, 0, 0xA2, 0xA2, 0xC1, 0xFF
  9. vertex -2047, 1741, 195, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  10. vertex -1637, 1331, 195, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  11. vertex -2047, 1331, 195, 990, 990, 0xA2, 0xA2, 0xC1, 0xFF
  12. vertex -1637, 1741, 195, 0, 0, 0xA2, 0xA2, 0xC1, 0xFF
  13. vertex -613, 1741, 502, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  14. vertex -204, 1331, 502, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  15. vertex -613, 1331, 502, 990, 990, 0xA2, 0xA2, 0xC1, 0xFF
  16. vertex -204, 1741, 502, 0, 0, 0xA2, 0xA2, 0xC1, 0xFF
  17. castle_courtyard_seg7_vertex_070057F8: # 0x070057F8 - 0x070058A8
  18. vertex 1638, 1741, 195, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  19. vertex 2048, 1741, 195, 0, 0, 0xA2, 0xA2, 0xC1, 0xFF
  20. vertex 2048, 1331, 195, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  21. vertex 205, 1741, 502, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  22. vertex 614, 1331, 502, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  23. vertex 205, 1331, 502, 990, 990, 0xA2, 0xA2, 0xC1, 0xFF
  24. vertex 1638, 1126, 195, 990, 0, 0xA2, 0xA2, 0xC1, 0xFF
  25. vertex 2048, 1126, 195, 0, 0, 0xA2, 0xA2, 0xC1, 0xFF
  26. vertex 2048, 717, 195, 0, 990, 0xA2, 0xA2, 0xC1, 0xFF
  27. vertex 1638, 717, 195, 990, 990, 0xA2, 0xA2, 0xC1, 0xFF
  28. vertex 1638, 1331, 195, 990, 990, 0xA2, 0xA2, 0xC1, 0xFF
  29. castle_courtyard_seg7_dl_070058A8: # 0x070058A8 - 0x07005938
  30. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_0900A800
  31. gsDPLoadSync
  32. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  33. gsSPVertex castle_courtyard_seg7_vertex_07005708, 15, 0
  34. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  35. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  36. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  37. gsSP1Triangle 11, 14, 12, 0x0
  38. gsSPVertex castle_courtyard_seg7_vertex_070057F8, 11, 0
  39. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  40. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  41. gsSP1Triangle 0, 2, 10, 0x0
  42. gsSPEndDisplayList
  43. glabel castle_courtyard_seg7_dl_07005938 # 0x07005938 - 0x070059A8
  44. gsDPPipeSync
  45. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  46. gsSPClearGeometryMode G_LIGHTING
  47. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  48. gsSPTexture -1, -1, 0, 0, 1
  49. gsDPTileSync
  50. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  51. gsDPSetTileSize 0, 0, 0, 124, 124
  52. gsSPDisplayList castle_courtyard_seg7_dl_070058A8
  53. gsSPTexture -1, -1, 0, 0, 0
  54. gsDPPipeSync
  55. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  56. gsSPSetGeometryMode G_LIGHTING
  57. gsSPEndDisplayList