Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.5 KiB

6 years ago
  1. castle_grounds_seg7_vertex_0700BBF0: # 0x0700BBF0 - 0x0700BC30
  2. vertex 2283, 65, 2072, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex 2485, 65, 2072, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 2485, 65, 1849, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 2283, 65, 1849, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. castle_grounds_seg7_dl_0700BC30: # 0x0700BC30 - 0x0700BC68
  7. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09005800
  8. gsDPLoadSync
  9. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  10. gsSPVertex castle_grounds_seg7_vertex_0700BBF0, 4, 0
  11. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  12. gsSPEndDisplayList
  13. glabel castle_grounds_seg7_dl_0700BC68 # 0x0700BC68 - 0x0700BCD8
  14. gsDPPipeSync
  15. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  16. gsSPClearGeometryMode G_LIGHTING
  17. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  18. gsSPTexture -1, -1, 0, 0, 1
  19. gsDPTileSync
  20. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  21. gsDPSetTileSize 0, 0, 0, 124, 124
  22. gsSPDisplayList castle_grounds_seg7_dl_0700BC30
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPSetGeometryMode G_LIGHTING
  27. gsSPEndDisplayList