Super Mario 64s source code (from a leak on 4chan so be careful)
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46 lines
2.4 KiB

6 years ago
  1. inside_castle_seg7_light_0702A8F0: # 0x0702A8F0 - 0x0702A8F8
  2. .byte 0x5F, 0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x5F, 0x00
  3. inside_castle_seg7_light_0702A8F8: # 0x0702A8F8 - 0x0702A908
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. inside_castle_seg7_vertex_0702A908: # 0x0702A908 - 0x0702A998
  7. vertex -757, -50, 717, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  8. vertex -1023, -50, 983, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  9. vertex -757, -50, 983, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  10. vertex -1023, -50, 451, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  11. vertex -1289, -50, 451, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  12. vertex -1289, -50, 717, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  13. vertex -1023, -50, 717, 990, 990, 0x00, 0x7F, 0x00, 0xFF
  14. vertex -757, -50, 451, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  15. vertex -1289, -50, 983, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  16. inside_castle_seg7_dl_0702A998: # 0x0702A998 - 0x0702AA10
  17. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07000800
  18. gsDPLoadSync
  19. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  20. gsSPLight inside_castle_seg7_light_0702A8F8, 1
  21. gsSPLight inside_castle_seg7_light_0702A8F0, 2
  22. gsSPVertex inside_castle_seg7_vertex_0702A908, 9, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  24. gsSP2Triangles 3, 5, 6, 0x0, 7, 3, 6, 0x0
  25. gsSP2Triangles 7, 6, 0, 0x0, 6, 8, 1, 0x0
  26. gsSP2Triangles 6, 5, 8, 0x0, 0, 6, 1, 0x0
  27. gsSPEndDisplayList
  28. glabel inside_castle_seg7_dl_0702AA10 # 0x0702AA10 - 0x0702AA80
  29. gsDPPipeSync
  30. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  31. gsSPClearGeometryMode G_SHADING_SMOOTH
  32. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  33. gsSPTexture -1, -1, 0, 0, 1
  34. gsDPTileSync
  35. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  36. gsDPSetTileSize 0, 0, 0, 124, 124
  37. gsSPDisplayList inside_castle_seg7_dl_0702A998
  38. gsSPTexture -1, -1, 0, 0, 0
  39. gsDPPipeSync
  40. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  41. gsSPSetGeometryMode G_SHADING_SMOOTH
  42. gsSPEndDisplayList