Super Mario 64s source code (from a leak on 4chan so be careful)
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68 lines
3.5 KiB

6 years ago
  1. inside_castle_seg7_light_07068908: # 0x07068908 - 0x07068910
  2. .byte 0x5F, 0x5F, 0x5F, 0x00, 0x5F, 0x5F, 0x5F, 0x00
  3. inside_castle_seg7_light_07068910: # 0x07068910 - 0x07068920
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. inside_castle_seg7_vertex_07068920: # 0x07068920 - 0x07068960
  7. vertex -153, 0, 154, 5078, 4564, 0x00, 0x7F, 0x00, 0xFF
  8. vertex 154, 0, 154, 6612, 4564, 0x00, 0x7F, 0x00, 0xFF
  9. vertex 154, 0, -153, 6612, 3032, 0x00, 0x7F, 0x00, 0xFF
  10. vertex -153, 0, -153, 5078, 3032, 0x00, 0x7F, 0x00, 0xFF
  11. inside_castle_seg7_vertex_07068960: # 0x07068960 - 0x07068A60
  12. vertex -153, 0, 154, -5140, -3098, 0x00, 0x00, 0x7F, 0xFF
  13. vertex -153, -409, 154, -5140, 990, 0x00, 0x00, 0x7F, 0xFF
  14. vertex 154, -409, 154, -2074, 990, 0x00, 0x00, 0x7F, 0xFF
  15. vertex -153, 0, -153, 2012, 0, 0x81, 0x00, 0x00, 0xFF
  16. vertex -153, -409, 154, 5078, 4054, 0x81, 0x00, 0x00, 0xFF
  17. vertex -153, 0, 154, 5078, 0, 0x81, 0x00, 0x00, 0xFF
  18. vertex -153, -409, -153, 2012, 4054, 0x81, 0x00, 0x00, 0xFF
  19. vertex 154, 0, -153, -2074, -3098, 0x00, 0x00, 0x81, 0xFF
  20. vertex -153, -409, -153, -5140, 990, 0x00, 0x00, 0x81, 0xFF
  21. vertex -153, 0, -153, -5140, -3098, 0x00, 0x00, 0x81, 0xFF
  22. vertex 154, -409, -153, -2074, 990, 0x00, 0x00, 0x81, 0xFF
  23. vertex 154, 0, 154, 5078, 0, 0x7F, 0x00, 0x00, 0xFF
  24. vertex 154, -409, -153, 2012, 4054, 0x7F, 0x00, 0x00, 0xFF
  25. vertex 154, 0, -153, 2012, 0, 0x7F, 0x00, 0x00, 0xFF
  26. vertex 154, -409, 154, 5078, 4054, 0x7F, 0x00, 0x00, 0xFF
  27. vertex 154, 0, 154, -2074, -3098, 0x00, 0x00, 0x7F, 0xFF
  28. inside_castle_seg7_dl_07068A60: # 0x07068A60 - 0x07068AA8
  29. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000
  30. gsDPLoadSync
  31. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  32. gsSPLight inside_castle_seg7_light_07068910, 1
  33. gsSPLight inside_castle_seg7_light_07068908, 2
  34. gsSPVertex inside_castle_seg7_vertex_07068920, 4, 0
  35. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  36. gsSPEndDisplayList
  37. inside_castle_seg7_dl_07068AA8: # 0x07068AA8 - 0x07068B10
  38. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000
  39. gsDPLoadSync
  40. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  41. gsSPVertex inside_castle_seg7_vertex_07068960, 16, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  44. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  45. gsSP2Triangles 11, 14, 12, 0x0, 0, 2, 15, 0x0
  46. gsSPEndDisplayList
  47. glabel inside_castle_seg7_dl_07068B10 # 0x07068B10 - 0x07068B88
  48. gsDPPipeSync
  49. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  50. gsSPClearGeometryMode G_SHADING_SMOOTH
  51. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  52. gsSPTexture -1, -1, 0, 0, 1
  53. gsDPTileSync
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  55. gsDPSetTileSize 0, 0, 0, 124, 124
  56. gsSPDisplayList inside_castle_seg7_dl_07068A60
  57. gsSPDisplayList inside_castle_seg7_dl_07068AA8
  58. gsSPTexture -1, -1, 0, 0, 0
  59. gsDPPipeSync
  60. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  61. gsSPSetGeometryMode G_SHADING_SMOOTH
  62. gsSPEndDisplayList