Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

60 lines
3.0 KiB

6 years ago
  1. hmc_seg7_light_07022910: # 0x07022910 - 0x07022918
  2. .byte 0x79, 0x79, 0x79, 0x00, 0x79, 0x79, 0x79, 0x00
  3. hmc_seg7_light_07022918: # 0x07022918 - 0x07022928
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. hmc_seg7_vertex_07022928: # 0x07022928 - 0x07022A08
  7. vertex -255, 0, -255, 990, 96, 0xD6, 0xAC, 0xAC, 0xFF
  8. vertex 256, 102, -255, 0, 0, 0x2A, 0x54, 0xAC, 0xFF
  9. vertex 256, 0, -255, 0, 96, 0x67, 0xCD, 0xCD, 0xFF
  10. vertex 256, 0, 256, 990, 0, 0x2A, 0xAC, 0x54, 0xFF
  11. vertex -255, 0, 256, 990, 990, 0x99, 0xCD, 0x33, 0xFF
  12. vertex -255, 0, -255, 0, 990, 0xD6, 0xAC, 0xAC, 0xFF
  13. vertex 256, 0, -255, 0, 0, 0x67, 0xCD, 0xCD, 0xFF
  14. vertex -255, 102, 256, 990, 990, 0xD6, 0x54, 0x54, 0xFF
  15. vertex 256, 102, 256, 990, 0, 0x67, 0x33, 0x33, 0xFF
  16. vertex -255, 102, -255, 0, 990, 0x99, 0x33, 0xCD, 0xFF
  17. vertex 256, 0, 256, 990, 96, 0x2A, 0xAC, 0x54, 0xFF
  18. vertex -255, 102, 256, 0, 0, 0xD6, 0x54, 0x54, 0xFF
  19. vertex -255, 102, -255, 990, 0, 0x99, 0x33, 0xCD, 0xFF
  20. vertex -255, 0, 256, 0, 96, 0x99, 0xCD, 0x33, 0xFF
  21. hmc_seg7_dl_07022A08: # 0x07022A08 - 0x07022AA0
  22. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09002800
  23. gsDPLoadSync
  24. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  25. gsSPLight hmc_seg7_light_07022918, 1
  26. gsSPLight hmc_seg7_light_07022910, 2
  27. gsSPVertex hmc_seg7_vertex_07022928, 14, 0
  28. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  29. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 1, 0x0
  30. gsSP2Triangles 7, 1, 9, 0x0, 2, 8, 10, 0x0
  31. gsSP2Triangles 2, 1, 8, 0x0, 10, 8, 11, 0x0
  32. gsSP2Triangles 0, 12, 1, 0x0, 13, 12, 0, 0x0
  33. gsSP2Triangles 10, 11, 13, 0x0, 13, 11, 12, 0x0
  34. gsSPEndDisplayList
  35. glabel hmc_seg7_dl_07022AA0 # 0x07022AA0 - 0x07022B48
  36. gsDPPipeSync
  37. gsDPSetCycleType G_CYC_2CYCLE
  38. gsDPSetRenderMode G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2
  39. gsDPSetDepthSource G_ZS_PIXEL
  40. gsDPSetFogColor 0, 0, 0, 255
  41. gsSPFogPosition 960, 1000
  42. gsSPSetGeometryMode G_FOG
  43. gsDPSetCombineMode G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE, G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_COMBINED, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_COMBINED
  44. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  45. gsSPTexture -1, -1, 0, 0, 1
  46. gsDPTileSync
  47. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  48. gsDPSetTileSize 0, 0, 0, 124, 124
  49. gsSPDisplayList hmc_seg7_dl_07022A08
  50. gsSPTexture -1, -1, 0, 0, 0
  51. gsDPPipeSync
  52. gsDPSetCycleType G_CYC_1CYCLE
  53. gsDPSetRenderMode G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2
  54. gsSPClearGeometryMode G_FOG
  55. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  56. gsSPEndDisplayList