Super Mario 64s source code (from a leak on 4chan so be careful)
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64 lines
3.3 KiB

6 years ago
  1. lll_seg7_light_0701A670: # 0x0701A670 - 0x0701A678
  2. .byte 0x3F, 0x3F, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00
  3. lll_seg7_light_0701A678: # 0x0701A678 - 0x0701A688
  4. .byte 0xFE, 0xFF, 0xFF, 0x00, 0xFE, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. lll_seg7_vertex_0701A688: # 0x0701A688 - 0x0701A778
  7. vertex -127, 0, 256, 1910, 3134, 0x81, 0x00, 0x00, 0xFF
  8. vertex -127, 154, 256, 2524, 2520, 0x81, 0x00, 0x00, 0xFF
  9. vertex -127, 154, -255, 480, 478, 0x81, 0x00, 0x00, 0xFF
  10. vertex 128, 154, 256, -542, 3542, 0x00, 0x7F, 0x00, 0xFF
  11. vertex 128, 154, -255, 1502, 1498, 0x00, 0x7F, 0x00, 0xFF
  12. vertex -127, 154, -255, 478, 478, 0x00, 0x7F, 0x00, 0xFF
  13. vertex -127, 154, 256, -1564, 2520, 0x00, 0x7F, 0x00, 0xFF
  14. vertex 128, 0, -255, 1910, 3134, 0x7F, 0x00, 0x00, 0xFF
  15. vertex 128, 154, -255, 2522, 2520, 0x7F, 0x00, 0x00, 0xFF
  16. vertex 128, 154, 256, 478, 478, 0x7F, 0x00, 0x00, 0xFF
  17. vertex 128, 0, 256, -132, 1090, 0x7F, 0x00, 0x00, 0xFF
  18. vertex -127, 0, -255, 888, 2112, 0x00, 0x00, 0x81, 0xFF
  19. vertex 128, 154, -255, 480, 480, 0x00, 0x00, 0x81, 0xFF
  20. vertex 128, 0, -255, -132, 1090, 0x00, 0x00, 0x81, 0xFF
  21. vertex -127, 154, -255, 1502, 1500, 0x00, 0x00, 0x81, 0xFF
  22. lll_seg7_vertex_0701A778: # 0x0701A778 - 0x0701A7E8
  23. vertex 128, 0, 256, 888, 2112, 0x00, 0x00, 0x7F, 0xFF
  24. vertex -127, 154, 256, 478, 478, 0x00, 0x00, 0x7F, 0xFF
  25. vertex -127, 0, 256, -132, 1090, 0x00, 0x00, 0x7F, 0xFF
  26. vertex -127, 0, 256, 1910, 3134, 0x81, 0x00, 0x00, 0xFF
  27. vertex -127, 154, -255, 480, 478, 0x81, 0x00, 0x00, 0xFF
  28. vertex -127, 0, -255, -132, 1090, 0x81, 0x00, 0x00, 0xFF
  29. vertex 128, 154, 256, 1500, 1498, 0x00, 0x00, 0x7F, 0xFF
  30. lll_seg7_dl_0701A7E8: # 0x0701A7E8 - 0x0701A878
  31. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09002000
  32. gsDPLoadSync
  33. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  34. gsSPLight lll_seg7_light_0701A678, 1
  35. gsSPLight lll_seg7_light_0701A670, 2
  36. gsSPVertex lll_seg7_vertex_0701A688, 15, 0
  37. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  38. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  39. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  40. gsSP1Triangle 11, 14, 12, 0x0
  41. gsSPVertex lll_seg7_vertex_0701A778, 7, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP1Triangle 0, 6, 1, 0x0
  44. gsSPEndDisplayList
  45. glabel lll_seg7_dl_0701A878 # 0x0701A878 - 0x0701A8E8
  46. gsDPPipeSync
  47. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  48. gsSPClearGeometryMode G_SHADING_SMOOTH
  49. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  50. gsSPTexture -1, -1, 0, 0, 1
  51. gsDPTileSync
  52. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  53. gsDPSetTileSize 0, 0, 0, 124, 124
  54. gsSPDisplayList lll_seg7_dl_0701A7E8
  55. gsSPTexture -1, -1, 0, 0, 0
  56. gsDPPipeSync
  57. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  58. gsSPSetGeometryMode G_SHADING_SMOOTH
  59. gsSPEndDisplayList