Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

61 lines
3.2 KiB

5 years ago
  1. lll_seg7_vertex_07018D08: # 0x07018D08 - 0x07018D88
  2. vertex 768, 0, 384, 10188, 990, 0x00, 0x00, 0x7F, 0xFF
  3. vertex 768, 154, 384, 10188, 0, 0x00, 0x00, 0x7F, 0xFF
  4. vertex -767, 154, 384, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  5. vertex -767, 0, 384, 0, 990, 0x00, 0x00, 0x7F, 0xFF
  6. vertex -767, 0, -383, 990, 990, 0x00, 0x00, 0x81, 0xFF
  7. vertex 768, 154, -383, -9228, 0, 0x00, 0x00, 0x81, 0xFF
  8. vertex 768, 0, -383, -9228, 990, 0x00, 0x00, 0x81, 0xFF
  9. vertex -767, 154, -383, 990, 0, 0x00, 0x00, 0x81, 0xFF
  10. lll_seg7_vertex_07018D88: # 0x07018D88 - 0x07018E48
  11. vertex 768, 154, -383, 0, -9230, 0x00, 0x7F, 0x00, 0xFF
  12. vertex -767, 154, -383, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  13. vertex -767, 154, 384, 990, 990, 0x00, 0x7F, 0x00, 0xFF
  14. vertex 768, 154, 384, 990, -9230, 0x00, 0x7F, 0x00, 0xFF
  15. vertex 768, 0, -383, 990, 990, 0x7F, 0x00, 0x00, 0xFF
  16. vertex 768, 154, -383, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  17. vertex 768, 154, 384, -4118, 0, 0x7F, 0x00, 0x00, 0xFF
  18. vertex 768, 0, 384, -4118, 990, 0x7F, 0x00, 0x00, 0xFF
  19. vertex -767, 0, 384, 990, 990, 0x81, 0x00, 0x00, 0xFF
  20. vertex -767, 154, -383, -4118, 0, 0x81, 0x00, 0x00, 0xFF
  21. vertex -767, 0, -383, -4118, 990, 0x81, 0x00, 0x00, 0xFF
  22. vertex -767, 154, 384, 990, 0, 0x81, 0x00, 0x00, 0xFF
  23. lll_seg7_dl_07018E48: # 0x07018E48 - 0x07018EA0
  24. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lll_seg7_texture_07000000
  25. gsDPLoadSync
  26. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  27. gsSPLight lll_seg7_light_0700FC08, 1
  28. gsSPLight lll_seg7_light_0700FC00, 2
  29. gsSPVertex lll_seg7_vertex_07018D08, 8, 0
  30. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  31. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  32. gsSPEndDisplayList
  33. lll_seg7_dl_07018EA0: # 0x07018EA0 - 0x07018EF8
  34. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, lll_seg7_texture_07001000
  35. gsDPLoadSync
  36. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  37. gsSPVertex lll_seg7_vertex_07018D88, 12, 0
  38. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  39. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  40. gsSP2Triangles 8, 9, 10, 0x0, 8, 11, 9, 0x0
  41. gsSPEndDisplayList
  42. glabel lll_seg7_dl_07018EF8 # 0x07018EF8 - 0x07018F70
  43. gsDPPipeSync
  44. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  45. gsSPClearGeometryMode G_SHADING_SMOOTH
  46. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  47. gsSPTexture -1, -1, 0, 0, 1
  48. gsDPTileSync
  49. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  50. gsDPSetTileSize 0, 0, 0, 124, 124
  51. gsSPDisplayList lll_seg7_dl_07018E48
  52. gsSPDisplayList lll_seg7_dl_07018EA0
  53. gsSPTexture -1, -1, 0, 0, 0
  54. gsDPPipeSync
  55. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  56. gsSPSetGeometryMode G_SHADING_SMOOTH
  57. gsSPEndDisplayList