Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.5 KiB

5 years ago
  1. rr_seg7_vertex_0701A608: # 0x0701A608 - 0x0701A648
  2. vertex 227, 4, 5, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex -79, 0, -1, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 214, -397, 947, 2012, 0, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex -93, -402, 940, 2012, 990, 0xFF, 0xFF, 0xFF, 0xFF
  6. rr_seg7_dl_0701A648: # 0x0701A648 - 0x0701A680
  7. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, rr_seg7_texture_07000800
  8. gsDPLoadSync
  9. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x080
  10. gsSPVertex rr_seg7_vertex_0701A608, 4, 0
  11. gsSP2Triangles 0, 1, 2, 0x0, 1, 3, 2, 0x0
  12. gsSPEndDisplayList
  13. glabel rr_seg7_dl_0701A680 # 0x0701A680 - 0x0701A6F0
  14. gsDPPipeSync
  15. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  16. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  17. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  18. gsSPTexture -1, -1, 0, 0, 1
  19. gsDPTileSync
  20. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD
  21. gsDPSetTileSize 0, 0, 0, 252, 124
  22. gsSPDisplayList rr_seg7_dl_0701A648
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  27. gsSPEndDisplayList