Super Mario 64s source code (from a leak on 4chan so be careful)
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106 lines
5.6 KiB

6 years ago
  1. # US: 0x0701B0C8
  2. rr_seg7_vertex_0701B290: # 0x0701B290 - 0x0701B370
  3. .ifdef VERSION_JP
  4. vertex -306, 102, -818, 3716, -714, 0xAF, 0xCF, 0xC1, 0xFF
  5. vertex -306, 102, 819, 990, 2010, 0xAF, 0xCF, 0xC1, 0xFF
  6. vertex 307, 102, 819, 0, 990, 0xAF, 0xCF, 0xC1, 0xFF
  7. vertex 307, 102, -818, 2694, -1736, 0xAF, 0xCF, 0xC1, 0xFF
  8. vertex 307, 0, -767, 2608, -1650, 0x53, 0x73, 0x76, 0xFF
  9. vertex -306, 0, 768, 1076, 1924, 0x53, 0x73, 0x76, 0xFF
  10. vertex -306, 0, -767, 3630, -628, 0x53, 0x73, 0x76, 0xFF
  11. vertex 307, 0, 768, 54, 904, 0x53, 0x73, 0x76, 0xFF
  12. vertex -306, 102, -818, 2694, 3714, 0x63, 0x80, 0x88, 0xFF
  13. vertex -306, 0, 768, -116, 1244, 0x63, 0x80, 0x88, 0xFF
  14. vertex -306, 102, 819, 0, 990, 0x63, 0x80, 0x88, 0xFF
  15. vertex -306, 102, -818, 3716, -714, 0x63, 0x80, 0x88, 0xFF
  16. vertex -306, 0, -767, 3630, -628, 0x63, 0x80, 0x88, 0xFF
  17. vertex -306, 0, 768, 1076, 1924, 0x63, 0x80, 0x88, 0xFF
  18. .else # increase from 14 to 16
  19. vertex -306, 102, -818, 3716, -714, 0xAF, 0xCF, 0xC1, 0xFF
  20. vertex -306, 102, 819, 990, 2010, 0xAF, 0xCF, 0xC1, 0xFF
  21. vertex 307, 102, 819, 0, 990, 0xAF, 0xCF, 0xC1, 0xFF
  22. vertex 307, 102, -818, 2694, -1736, 0xAF, 0xCF, 0xC1, 0xFF
  23. vertex 307, 0, -767, 2438, -1820, 0x53, 0x73, 0x76, 0xFF
  24. vertex -306, 0, 768, -1138, -288, 0x53, 0x73, 0x76, 0xFF
  25. vertex -306, 0, -767, 1416, -2842, 0x53, 0x73, 0x76, 0xFF
  26. vertex 307, 0, 768, -116, 734, 0x53, 0x73, 0x76, 0xFF
  27. vertex -306, 102, -818, 3716, -714, 0x63, 0x80, 0x88, 0xFF
  28. vertex -306, 0, -767, 3800, -458, 0x63, 0x80, 0x88, 0xFF
  29. vertex -306, 0, 768, 1246, 2096, 0x63, 0x80, 0x88, 0xFF
  30. vertex -306, 102, 819, 990, 2010, 0x63, 0x80, 0x88, 0xFF
  31. vertex 307, 102, 819, 0, 990, 0x63, 0x80, 0x88, 0xFF
  32. vertex 307, 0, 768, -116, 734, 0x63, 0x80, 0x88, 0xFF
  33. vertex 307, 0, -767, 2438, -1820, 0x63, 0x80, 0x88, 0xFF
  34. vertex 307, 102, -818, 2694, -1736, 0x63, 0x80, 0x88, 0xFF
  35. .endif
  36. # US: 0x0701B1C8
  37. rr_seg7_vertex_0701B370: # 0x0701B370 - 0x0701B430
  38. .ifdef VERSION_JP
  39. vertex 307, 102, 819, 0, 990, 0x63, 0x80, 0x88, 0xFF
  40. vertex 307, 0, 768, -116, 1244, 0x63, 0x80, 0x88, 0xFF
  41. vertex 307, 0, -767, 2438, 3798, 0x63, 0x80, 0x88, 0xFF
  42. vertex 307, 102, -818, 2694, 3714, 0x63, 0x80, 0x88, 0xFF
  43. vertex 307, 102, -818, 2694, -1736, 0x79, 0x9C, 0x9F, 0xFF
  44. vertex 307, 0, -767, 2608, -1650, 0x79, 0x9C, 0x9F, 0xFF
  45. vertex -306, 0, -767, 3630, -628, 0x79, 0x9C, 0x9F, 0xFF
  46. vertex -306, 102, -818, 3716, -714, 0x79, 0x9C, 0x9F, 0xFF
  47. vertex -306, 102, 819, 990, 2010, 0x79, 0x9C, 0x9F, 0xFF
  48. vertex 307, 0, 768, 54, 904, 0x79, 0x9C, 0x9F, 0xFF
  49. vertex 307, 102, 819, 0, 990, 0x79, 0x9C, 0x9F, 0xFF
  50. vertex -306, 0, 768, 1076, 1924, 0x79, 0x9C, 0x9F, 0xFF
  51. .else # reduced from 12 to 8
  52. vertex 307, 102, -818, 2694, -1736, 0x79, 0x9C, 0x9F, 0xFF
  53. vertex 307, 0, -767, 2884, -1926, 0x79, 0x9C, 0x9F, 0xFF
  54. vertex -306, 0, -767, 3906, -904, 0x79, 0x9C, 0x9F, 0xFF
  55. vertex -306, 102, -818, 3716, -714, 0x79, 0x9C, 0x9F, 0xFF
  56. vertex -306, 102, 819, 990, 2010, 0x79, 0x9C, 0x9F, 0xFF
  57. vertex 307, 0, 768, -220, 1178, 0x79, 0x9C, 0x9F, 0xFF
  58. vertex 307, 102, 819, 0, 990, 0x79, 0x9C, 0x9F, 0xFF
  59. vertex -306, 0, 768, 800, 2200, 0x79, 0x9C, 0x9F, 0xFF
  60. .endif
  61. rr_seg7_dl_0701B430: # 0x0701B430 - 0x0701B4C0
  62. .ifdef VERSION_JP
  63. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800
  64. gsDPLoadSync
  65. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  66. gsSPVertex rr_seg7_vertex_0701B290, 14, 0
  67. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  68. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  69. gsSP2Triangles 8, 9, 10, 0x0, 11, 12, 13, 0x0
  70. gsSPVertex rr_seg7_vertex_0701B370, 12, 0
  71. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  72. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  73. gsSP2Triangles 8, 9, 10, 0x0, 8, 11, 9, 0x0
  74. gsSPEndDisplayList
  75. .else
  76. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800
  77. gsDPLoadSync
  78. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  79. gsSPVertex rr_seg7_vertex_0701B290, 16, 0
  80. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  81. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  82. gsSP2Triangles 8, 9, 10, 0x0, 8, 10, 11, 0x0
  83. gsSP2Triangles 12, 13, 14, 0x0, 12, 14, 15, 0x0
  84. gsSPVertex rr_seg7_vertex_0701B370, 8, 0
  85. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  86. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  87. gsSPEndDisplayList
  88. .endif
  89. glabel rr_seg7_dl_0701B4C0 # 0x0701B4C0 - 0x0701B530
  90. gsDPPipeSync
  91. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  92. gsSPClearGeometryMode G_LIGHTING
  93. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  94. gsSPTexture -1, -1, 0, 0, 1
  95. gsDPTileSync
  96. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  97. gsDPSetTileSize 0, 0, 0, 124, 124
  98. gsSPDisplayList rr_seg7_dl_0701B430
  99. gsSPTexture -1, -1, 0, 0, 0
  100. gsDPPipeSync
  101. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  102. gsSPSetGeometryMode G_LIGHTING
  103. gsSPEndDisplayList