Super Mario 64s source code (from a leak on 4chan so be careful)
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5 years ago
  1. script_func_local_1:
  2. object /*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLargeFishGroup
  3. object /*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvLargeFishGroup
  4. return
  5. script_func_local_2:
  6. object /*model*/ MODEL_NONE, /*pos*/ 0, -4250, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar
  7. return
  8. glabel level_sa_entry
  9. init_level
  10. load_mio0 /*seg*/ 0x07, /*romStart*/ _sa_segment_7SegmentRomStart, /*romEnd*/ _sa_segment_7SegmentRomEnd
  11. load_mio0_texture /*seg*/ 0x09, /*romStart*/ _inside_mio0SegmentRomStart, /*romEnd*/ _inside_mio0SegmentRomEnd
  12. load_mio0 /*seg*/ 0x0A, /*romStart*/ _cloud_floor_skybox_mio0SegmentRomStart, /*romEnd*/ _cloud_floor_skybox_mio0SegmentRomEnd
  13. load_mio0 /*seg*/ 0x0B, /*romStart*/ _effect_mio0SegmentRomStart, /*romEnd*/ _effect_mio0SegmentRomEnd
  14. load_mio0 /*seg*/ 0x05, /*romStart*/ _group4_mio0SegmentRomStart, /*romEnd*/ _group4_mio0SegmentRomEnd
  15. load_raw /*seg*/ 0x0C, /*romStart*/ _group4_geoSegmentRomStart, /*romEnd*/ _group4_geoSegmentRomEnd
  16. load_mio0 /*seg*/ 0x06, /*romStart*/ _group13_mio0SegmentRomStart, /*romEnd*/ _group13_mio0SegmentRomEnd
  17. load_raw /*seg*/ 0x0D, /*romStart*/ _group13_geoSegmentRomStart, /*romEnd*/ _group13_geoSegmentRomEnd
  18. alloc_level_pool
  19. mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
  20. jump_link /*target*/ script_func_global_5
  21. jump_link /*target*/ script_func_global_14
  22. area /*index*/ 1, /*geo*/ sa_geo_000170
  23. object /*model*/ MODEL_NONE, /*pos*/ 0, -1535, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps94
  24. warp_node /*id*/ 0x0A, /*destLevel*/ 0x14, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
  25. warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x27, /*unk6*/ 0x0000
  26. warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x28, /*unk6*/ 0x0000
  27. jump_link /*target*/ script_func_local_1
  28. jump_link /*target*/ script_func_local_2
  29. terrain /*terrainData*/ sa_seg7_collision
  30. macro_objects /*objList*/ sa_seg7_macro_objs
  31. set_music /*unk2*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER_SA
  32. terrain_type /*terrainType*/ 0x0005
  33. end_area
  34. free_level_pool
  35. mario_pos /*area*/ 1, /*yaw*/ 90, /*pos*/ 0, -1535, 0
  36. call /*arg*/ 0, /*func*/ lvl_init_or_update
  37. call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
  38. clear_level
  39. sleep_before_exit /*frames*/ 1
  40. exit