Super Mario 64s source code (from a leak on 4chan so be careful)
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417 lines
8.2 KiB

6 years ago
  1. # act_name_ Names
  2. .balign 4
  3. act_name_00: # 0x0200E4C0
  4. .byte _("BIG BOB-OMB ON THE SUMMIT")
  5. .balign 4
  6. act_name_01: # 0x0200E4D0
  7. .byte _("FOOTRACE WITH KOOPA THE QUICK")
  8. .balign 4
  9. act_name_02: # 0x0200E4E0
  10. .byte _("SHOOT TO THE ISLAND IN THE SKY")
  11. .balign 4
  12. act_name_03: # 0x0200E4F0
  13. .byte _("FIND THE 8 RED COINS")
  14. .balign 4
  15. act_name_04: # 0x0200E4FC
  16. .byte _("MARIO WINGS TO THE SKY")
  17. .balign 4
  18. act_name_05: # 0x0200E50C
  19. .byte _("BEHIND CHAIN CHOMP'S GATE")
  20. .balign 4
  21. act_name_06: # 0x0200E51C
  22. .byte _("CHIP OFF WHOMP'S BLOCK")
  23. .balign 4
  24. act_name_07: # 0x0200E52C
  25. .byte _("TO THE TOP OF THE FORTRESS")
  26. .balign 4
  27. act_name_08: # 0x0200E53C
  28. .byte _("SHOOT INTO THE WILD BLUE")
  29. .balign 4
  30. act_name_09: # 0x0200E54C
  31. .byte _("RED COINS ON THE FLOATING ISLE")
  32. .balign 4
  33. act_name_10: # 0x0200E55C
  34. .byte _("FALL ONTO THE CAGED ISLAND")
  35. .balign 4
  36. act_name_11: # 0x0200E568
  37. .byte _("BLAST AWAY THE WALL")
  38. .balign 4
  39. act_name_12: # 0x0200E578
  40. .byte _("PLUNDER IN THE SUNKEN SHIP")
  41. .balign 4
  42. act_name_13: # 0x0200E588
  43. .byte _("CAN THE EEL COME OUT TO PLAY?")
  44. .balign 4
  45. act_name_14: # 0x0200E598
  46. .byte _("TREASURE OF THE OCEAN CAVE")
  47. .balign 4
  48. act_name_15: # 0x0200E5A8
  49. .byte _("RED COINS ON THE SHIP AFLOAT")
  50. .balign 4
  51. act_name_16: # 0x0200E5B8
  52. .byte _("BLAST TO THE STONE PILLAR")
  53. .balign 4
  54. act_name_17: # 0x0200E5C8
  55. .byte _("THROUGH THE JET STREAM")
  56. .balign 4
  57. act_name_18: # 0x0200E5D8
  58. .byte _("SLIP SLIDIN' AWAY")
  59. .balign 4
  60. act_name_19: # 0x0200E5E8
  61. .byte _("LI'L PENGUIN LOST")
  62. .balign 4
  63. act_name_20: # 0x0200E5F8
  64. .byte _("BIG PENGUIN RACE")
  65. .balign 4
  66. act_name_21: # 0x0200E60C
  67. .byte _("FROSTY SLIDE FOR 8 RED COINS")
  68. .balign 4
  69. act_name_22: # 0x0200E61C
  70. .byte _("SNOWMAN'S LOST HIS HEAD")
  71. .balign 4
  72. act_name_23: # 0x0200E62C
  73. .byte _("WALL KICKS WILL WORK")
  74. .balign 4
  75. act_name_24: # 0x0200E640
  76. .byte _("GO ON A GHOST HUNT")
  77. .balign 4
  78. act_name_25: # 0x0200E650
  79. .byte _("RIDE BIG BOO'S MERRY-GO-ROUND")
  80. .balign 4
  81. act_name_26: # 0x0200E660
  82. .byte _("SECRET OF THE HAUNTED BOOKS")
  83. .balign 4
  84. act_name_27: # 0x0200E670
  85. .byte _("SEEK THE 8 RED COINS")
  86. .balign 4
  87. act_name_28: # 0x0200E680
  88. .byte _("BIG BOO'S BALCONY")
  89. .balign 4
  90. act_name_29: # 0x0200E690
  91. .byte _("EYE TO EYE IN THE SECRET ROOM")
  92. .balign 4
  93. act_name_30: # 0x0200E6A0
  94. .byte _("SWIMMING BEAST IN THE CAVERN")
  95. .balign 4
  96. act_name_31: # 0x0200E6B0
  97. .byte _("ELEVATE FOR 8 RED COINS")
  98. .balign 4
  99. act_name_32: # 0x0200E6C0
  100. .byte _("METAL-HEAD MARIO CAN MOVE!")
  101. .balign 4
  102. act_name_33: # 0x0200E6CC
  103. .byte _("NAVIGATING THE TOXIC MAZE")
  104. .balign 4
  105. act_name_34: # 0x0200E6D8
  106. .byte _("A-MAZE-ING EMERGENCY EXIT")
  107. .balign 4
  108. act_name_35: # 0x0200E6EC
  109. .byte _("WATCH FOR ROLLING ROCKS")
  110. .balign 4
  111. act_name_36: # 0x0200E6FC
  112. .byte _("BOIL THE BIG BULLY")
  113. .balign 4
  114. act_name_37: # 0x0200E70C
  115. .byte _("BULLY THE BULLIES")
  116. .balign 4
  117. act_name_38: # 0x0200E71C
  118. .byte _("8-COIN PUZZLE WITH 15 PIECES")
  119. .balign 4
  120. act_name_39: # 0x0200E72C
  121. .byte _("RED-HOT LOG ROLLING")
  122. .balign 4
  123. act_name_40: # 0x0200E738
  124. .byte _("HOT-FOOT-IT INTO THE VOLCANO")
  125. .balign 4
  126. act_name_41: # 0x0200E748
  127. .byte _("ELEVATOR TOUR IN THE VOLCANO")
  128. .balign 4
  129. act_name_42: # 0x0200E758
  130. .byte _("IN THE TALONS OF THE BIG BIRD")
  131. .balign 4
  132. act_name_43: # 0x0200E76C
  133. .byte _("SHINING ATOP THE PYRAMID")
  134. .balign 4
  135. act_name_44: # 0x0200E780
  136. .byte _("INSIDE THE ANCIENT PYRAMID")
  137. .balign 4
  138. act_name_45: # 0x0200E794
  139. .byte _("STAND TALL ON THE FOUR PILLARS")
  140. .balign 4
  141. act_name_46: # 0x0200E7A4
  142. .byte _("FREE FLYING FOR 8 RED COINS")
  143. .balign 4
  144. act_name_47: # 0x0200E7B4
  145. .byte _("PYRAMID PUZZLE")
  146. .balign 4
  147. act_name_48: # 0x0200E7C8
  148. .byte _("BOARD BOWSER'S SUB")
  149. .balign 4
  150. act_name_49: # 0x0200E7D8
  151. .byte _("CHESTS IN THE CURRENT")
  152. .balign 4
  153. act_name_50: # 0x0200E7E8
  154. .byte _("POLE-JUMPING FOR RED COINS")
  155. .balign 4
  156. act_name_51: # 0x0200E7F8
  157. .byte _("THROUGH THE JET STREAM")
  158. .balign 4
  159. act_name_52: # 0x0200E808
  160. .byte _("THE MANTA RAY'S REWARD")
  161. .balign 4
  162. act_name_53: # 0x0200E814
  163. .byte _("COLLECT THE CAPS...")
  164. .balign 4
  165. act_name_54: # 0x0200E824
  166. .byte _("SNOWMAN'S BIG HEAD")
  167. .balign 4
  168. act_name_55: # 0x0200E834
  169. .byte _("CHILL WITH THE BULLY")
  170. .balign 4
  171. act_name_56: # 0x0200E844
  172. .byte _("IN THE DEEP FREEZE")
  173. .balign 4
  174. act_name_57: # 0x0200E850
  175. .byte _("WHIRL FROM THE FREEZING POND")
  176. .balign 4
  177. act_name_58: # 0x0200E860
  178. .byte _("SHELL SHREDDIN' FOR RED COINS")
  179. .balign 4
  180. act_name_59: # 0x0200E870
  181. .byte _("INTO THE IGLOO")
  182. .balign 4
  183. act_name_60: # 0x0200E87C
  184. .byte _("SHOCKING ARROW LIFTS!")
  185. .balign 4
  186. act_name_61: # 0x0200E88C
  187. .byte _("TOP O' THE TOWN")
  188. .balign 4
  189. act_name_62: # 0x0200E89C
  190. .byte _("SECRETS IN THE SHALLOWS & SKY")
  191. .balign 4
  192. act_name_63: # 0x0200E8AC
  193. .byte _("EXPRESS ELEVATOR--HURRY UP!")
  194. .balign 4
  195. act_name_64: # 0x0200E8C0
  196. .byte _("GO TO TOWN FOR RED COINS")
  197. .balign 4
  198. act_name_65: # 0x0200E8D0
  199. .byte _("QUICK RACE THROUGH DOWNTOWN!")
  200. .balign 4
  201. act_name_66: # 0x0200E8E0
  202. .byte _("SCALE THE MOUNTAIN")
  203. .balign 4
  204. act_name_67: # 0x0200E8F0
  205. .byte _("MYSTERY OF THE MONKEY CAGE")
  206. .balign 4
  207. act_name_68: # 0x0200E904
  208. .byte _("SCARY 'SHROOMS, RED COINS")
  209. .balign 4
  210. act_name_69: # 0x0200E914
  211. .byte _("MYSTERIOUS MOUNTAINSIDE")
  212. .balign 4
  213. act_name_70: # 0x0200E924
  214. .byte _("BREATHTAKING VIEW FROM BRIDGE")
  215. .balign 4
  216. act_name_71: # 0x0200E934
  217. .byte _("BLAST TO THE LONELY MUSHROOM")
  218. .balign 4
  219. act_name_72: # 0x0200E944
  220. .byte _("PLUCK THE PIRANHA FLOWER")
  221. .balign 4
  222. act_name_73: # 0x0200E954
  223. .byte _("THE TIP TOP OF THE HUGE ISLAND")
  224. .balign 4
  225. act_name_74: # 0x0200E964
  226. .byte _("REMATCH WITH KOOPA THE QUICK")
  227. .balign 4
  228. act_name_75: # 0x0200E974
  229. .byte _("FIVE ITTY BITTY SECRETS")
  230. .balign 4
  231. act_name_76: # 0x0200E984
  232. .byte _("WIGGLER'S RED COINS")
  233. .balign 4
  234. act_name_77: # 0x0200E994
  235. .byte _("MAKE WIGGLER SQUIRM")
  236. .balign 4
  237. act_name_78: # 0x0200E9A0
  238. .byte _("ROLL INTO THE CAGE")
  239. .balign 4
  240. act_name_79: # 0x0200E9B0
  241. .byte _("THE PIT AND THE PENDULUMS")
  242. .balign 4
  243. act_name_80: # 0x0200E9B8
  244. .byte _("GET A HAND")
  245. .balign 4
  246. act_name_81: # 0x0200E9C8
  247. .byte _("STOMP ON THE THWOMP")
  248. .balign 4
  249. act_name_82: # 0x0200E9DC
  250. .byte _("TIMED JUMPS ON MOVING BARS")
  251. .balign 4
  252. act_name_83: # 0x0200E9EC
  253. .byte _("STOP TIME FOR RED COINS")
  254. .balign 4
  255. act_name_84: # 0x0200E9F8
  256. .byte _("CRUISER CROSSING THE RAINBOW")
  257. .balign 4
  258. act_name_85: # 0x0200EA04
  259. .byte _("THE BIG HOUSE IN THE SKY")
  260. .balign 4
  261. act_name_86: # 0x0200EA10
  262. .byte _("COINS AMASSED IN A MAZE")
  263. .balign 4
  264. act_name_87: # 0x0200EA20
  265. .byte _("SWINGIN' IN THE BREEZE")
  266. .balign 4
  267. act_name_88: # 0x0200EA34
  268. .byte _("TRICKY TRIANGLES!")
  269. .balign 4
  270. act_name_89: # 0x0200EA44
  271. .byte _("SOMEWHERE OVER THE RAINBOW")
  272. .balign 4
  273. act_name_90: # 0x0200EA54
  274. .byte _("ONE OF THE CASTLE'S SECRET STARS!")
  275. .balign 4
  276. act_name_91: # 0x0200EA60
  277. .byte _("")
  278. .balign 4
  279. act_name_92: # 0x0200EA70
  280. .byte _("")
  281. .balign 4
  282. act_name_93: # 0x0200EA80
  283. .byte _("")
  284. .balign 4
  285. act_name_94: # 0x0200EA94
  286. .byte _("")
  287. .balign 4
  288. act_name_95: # 0x0200EAA8
  289. .byte _("")
  290. .balign 4
  291. act_name_96: # 0x0200EABC
  292. .byte _("")
  293. # act names table 0x0200EAD0
  294. .balign 4
  295. glabel seg2_act_name_table
  296. .word act_name_00, act_name_01, act_name_02, act_name_03
  297. .word act_name_04, act_name_05, act_name_06, act_name_07
  298. .word act_name_08, act_name_09, act_name_10, act_name_11
  299. .word act_name_12, act_name_13, act_name_14, act_name_15
  300. .word act_name_16, act_name_17, act_name_18, act_name_19
  301. .word act_name_20, act_name_21, act_name_22, act_name_23
  302. .word act_name_24, act_name_25, act_name_26, act_name_27
  303. .word act_name_28, act_name_29, act_name_30, act_name_31
  304. .word act_name_32, act_name_33, act_name_34, act_name_35
  305. .word act_name_36, act_name_37, act_name_38, act_name_39
  306. .word act_name_40, act_name_41, act_name_42, act_name_43
  307. .word act_name_44, act_name_45, act_name_46, act_name_47
  308. .word act_name_48, act_name_49, act_name_50, act_name_51
  309. .word act_name_52, act_name_53, act_name_54, act_name_55
  310. .word act_name_56, act_name_57, act_name_58, act_name_59
  311. .word act_name_60, act_name_61, act_name_62, act_name_63
  312. .word act_name_64, act_name_65, act_name_66, act_name_67
  313. .word act_name_68, act_name_69, act_name_70, act_name_71
  314. .word act_name_72, act_name_73, act_name_74, act_name_75
  315. .word act_name_76, act_name_77, act_name_78, act_name_79
  316. .word act_name_80, act_name_81, act_name_82, act_name_83
  317. .word act_name_84, act_name_85, act_name_86, act_name_87
  318. .word act_name_88, act_name_89, act_name_90, act_name_91
  319. .word act_name_92, act_name_93, act_name_94, act_name_95
  320. .word act_name_96, 0x0