Super Mario 64s source code (from a leak on 4chan so be careful)
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186 lines
9.8 KiB

6 years ago
  1. # Bomb
  2. .balign 8
  3. bomb_seg6_light_06057AA8: # 0x06057AA8
  4. .byte 0x3F, 0x3F, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00
  5. bomb_seg6_light_06057AB0: # 0x06057AB0
  6. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  7. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  8. bomb_seg6_texture_06057AC0: # 0x06057AC0
  9. .incbin "actors/bomb/0.rgba16"
  10. bomb_seg6_texture_06058AC0: # 0x06058AC0
  11. .incbin "actors/bomb/1.rgba16"
  12. bomb_seg6_texture_06059AC0: # 0x06059AC0
  13. .incbin "actors/bomb/2.rgba16"
  14. bomb_seg6_vertex_0605A2C0: # 0x0605A2C0
  15. vertex 0, 120, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  16. vertex -120, -120, 0, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  17. vertex 0, -120, 0, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  18. vertex -120, 120, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  19. bomb_seg6_vertex_0605A300: # 0x0605A300
  20. vertex 120, 120, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  21. vertex 0, -120, 0, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  22. vertex 120, -120, 0, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  23. vertex 0, 120, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  24. bomb_seg6_vertex_0605A340: # 0x0605A340
  25. vertex 0, -59, 0, 502, -18, 0xF7, 0x82, 0xF7, 0xFF
  26. vertex -9, -36, 0, 14, 976, 0x8A, 0xD2, 0xFD, 0xFF
  27. vertex 0, -36, -8, 938, 980, 0xFD, 0xD7, 0x89, 0xFF
  28. vertex 0, 37, -8, -6, 974, 0xFD, 0x29, 0x89, 0xFF
  29. vertex -9, 37, 0, 972, 964, 0x8A, 0x2E, 0xFD, 0xFF
  30. vertex 0, 60, 0, 434, -20, 0xF7, 0x7E, 0xF7, 0xFF
  31. vertex 10, 37, 0, -14, 962, 0x74, 0x32, 0xFD, 0xFF
  32. vertex 0, 37, -8, 960, 962, 0xFD, 0x29, 0x89, 0xFF
  33. vertex 0, 60, 0, 468, -16, 0xF7, 0x7E, 0xF7, 0xFF
  34. vertex -9, 37, 0, -8, 974, 0x8A, 0x2E, 0xFD, 0xFF
  35. vertex 0, 37, 9, 974, 968, 0xFD, 0x2E, 0x76, 0xFF
  36. vertex 0, 60, 0, 470, -6, 0xF7, 0x7E, 0xF7, 0xFF
  37. vertex 0, 37, 9, 4, 974, 0xFD, 0x2E, 0x76, 0xFF
  38. vertex 10, 37, 0, 960, 986, 0x74, 0x32, 0xFD, 0xFF
  39. vertex 0, 60, 0, 492, 34, 0xF7, 0x7E, 0xF7, 0xFF
  40. bomb_seg6_vertex_0605A430: # 0x0605A430
  41. vertex 0, 10, 37, -20, 976, 0xFD, 0x74, 0x32, 0xFF
  42. vertex -9, 0, 37, 974, 974, 0x8A, 0xF9, 0x2E, 0xFF
  43. vertex 0, 0, 60, 428, 4, 0xF8, 0xEE, 0x7D, 0xFF
  44. vertex 0, -59, 0, 494, -12, 0xF7, 0x82, 0xF7, 0xFF
  45. vertex 0, -36, -8, -2, 946, 0xFD, 0xD7, 0x89, 0xFF
  46. vertex 10, -36, 0, 964, 964, 0x74, 0xCE, 0xFD, 0xFF
  47. vertex 0, -59, 0, 458, -18, 0xF7, 0x82, 0xF7, 0xFF
  48. vertex 0, -36, 9, 10, 944, 0xFD, 0xD2, 0x76, 0xFF
  49. vertex -9, -36, 0, 916, 956, 0x8A, 0xD2, 0xFD, 0xFF
  50. vertex 0, -59, 0, 486, -6, 0xF7, 0x82, 0xF7, 0xFF
  51. vertex 10, -36, 0, -4, 958, 0x74, 0xCE, 0xFD, 0xFF
  52. vertex 0, -36, 9, 958, 952, 0xFD, 0xD2, 0x76, 0xFF
  53. vertex 10, 0, 37, -8, 978, 0x74, 0xF9, 0x32, 0xFF
  54. vertex 0, 10, 37, 952, 976, 0xFD, 0x74, 0x32, 0xFF
  55. vertex 0, 0, 60, 428, -12, 0xF8, 0xEE, 0x7D, 0xFF
  56. bomb_seg6_vertex_0605A520: # 0x0605A520
  57. vertex 37, 0, -9, 10, 960, 0x2E, 0xF9, 0x8A, 0xFF
  58. vertex 37, 10, 0, 928, 972, 0x32, 0x74, 0xFD, 0xFF
  59. vertex 60, 0, 0, 494, -4, 0x7D, 0xEE, 0xF8, 0xFF
  60. vertex 0, -8, 37, -10, 976, 0xFD, 0x89, 0x29, 0xFF
  61. vertex 10, 0, 37, 956, 980, 0x74, 0xF9, 0x32, 0xFF
  62. vertex 0, 0, 60, 428, -12, 0xF8, 0xEE, 0x7D, 0xFF
  63. vertex -9, 0, 37, -24, 978, 0x8A, 0xF9, 0x2E, 0xFF
  64. vertex 0, -8, 37, 974, 976, 0xFD, 0x89, 0x29, 0xFF
  65. vertex 0, 0, 60, 476, -6, 0xF8, 0xEE, 0x7D, 0xFF
  66. vertex 37, -8, 0, -20, 968, 0x29, 0x89, 0xFD, 0xFF
  67. vertex 37, 0, -9, 954, 972, 0x2E, 0xF9, 0x8A, 0xFF
  68. vertex 60, 0, 0, 402, -10, 0x7D, 0xEE, 0xF8, 0xFF
  69. vertex 37, 10, 0, -8, 964, 0x32, 0x74, 0xFD, 0xFF
  70. vertex 37, 0, 10, 978, 962, 0x32, 0xF9, 0x74, 0xFF
  71. vertex 60, 0, 0, 462, -18, 0x7D, 0xEE, 0xF8, 0xFF
  72. bomb_seg6_vertex_0605A610: # 0x0605A610
  73. vertex -59, 0, 0, 452, 20, 0x83, 0xEE, 0xF8, 0xFF
  74. vertex -36, 0, -9, -4, 974, 0xD2, 0xF9, 0x8A, 0xFF
  75. vertex -36, -8, 0, 948, 980, 0xD7, 0x89, 0xFD, 0xFF
  76. vertex 37, 0, 10, -10, 970, 0x32, 0xF9, 0x74, 0xFF
  77. vertex 37, -8, 0, 960, 966, 0x29, 0x89, 0xFD, 0xFF
  78. vertex 60, 0, 0, 488, -8, 0x7D, 0xEE, 0xF8, 0xFF
  79. vertex -59, 0, 0, 370, 10, 0x83, 0xEE, 0xF8, 0xFF
  80. vertex -36, 0, 10, -6, 964, 0xCE, 0xF9, 0x74, 0xFF
  81. vertex -36, 10, 0, 950, 968, 0xCE, 0x74, 0xFD, 0xFF
  82. vertex -59, 0, 0, 428, 12, 0x83, 0xEE, 0xF8, 0xFF
  83. vertex -36, 10, 0, 8, 968, 0xCE, 0x74, 0xFD, 0xFF
  84. vertex -36, 0, -9, 938, 974, 0xD2, 0xF9, 0x8A, 0xFF
  85. vertex -59, 0, 0, 464, -18, 0x83, 0xEE, 0xF8, 0xFF
  86. vertex -36, -8, 0, -4, 966, 0xD7, 0x89, 0xFD, 0xFF
  87. vertex -36, 0, 10, 964, 974, 0xCE, 0xF9, 0x74, 0xFF
  88. bomb_seg6_vertex_0605A700: # 0x0605A700
  89. vertex 0, 0, -59, 464, 4, 0xF8, 0xEE, 0x83, 0xFF
  90. vertex 0, 10, -36, -14, 968, 0xFD, 0x74, 0xCE, 0xFF
  91. vertex 10, 0, -36, 942, 976, 0x74, 0xF9, 0xCE, 0xFF
  92. vertex 0, 0, -59, 480, -20, 0xF8, 0xEE, 0x83, 0xFF
  93. vertex -9, 0, -36, 20, 962, 0x8A, 0xF9, 0xD2, 0xFF
  94. vertex 0, 10, -36, 946, 966, 0xFD, 0x74, 0xCE, 0xFF
  95. vertex 0, 0, -59, 412, 6, 0xF8, 0xEE, 0x83, 0xFF
  96. vertex 10, 0, -36, -16, 970, 0x74, 0xF9, 0xCE, 0xFF
  97. vertex 0, -8, -36, 968, 968, 0xFD, 0x89, 0xD7, 0xFF
  98. vertex 0, 0, -59, 402, 8, 0xF8, 0xEE, 0x83, 0xFF
  99. vertex 0, -8, -36, 0, 970, 0xFD, 0x89, 0xD7, 0xFF
  100. vertex -9, 0, -36, 952, 964, 0x8A, 0xF9, 0xD2, 0xFF
  101. glabel bomb_seg6_dl_0605A7C0 # 0x0605A7C0 - 0x0605A7F8
  102. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06057AC0
  103. gsDPLoadSync
  104. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  105. gsSPVertex bomb_seg6_vertex_0605A2C0, 4, 0
  106. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  107. gsSPEndDisplayList
  108. glabel bomb_seg6_dl_0605A7F8 # 0x0605A7F8 - 0x0605A830
  109. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06058AC0
  110. gsDPLoadSync
  111. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  112. gsSPVertex bomb_seg6_vertex_0605A300, 4, 0
  113. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  114. gsSPEndDisplayList
  115. glabel bomb_seg6_dl_0605A830 # 0x0605A830 - 0x0605A8A8
  116. gsDPPipeSync
  117. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  118. gsSPClearGeometryMode G_LIGHTING
  119. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  120. gsSPTexture -1, -1, 0, 0, 1
  121. gsDPTileSync
  122. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  123. gsDPSetTileSize 0, 0, 0, 124, 252
  124. gsSPDisplayList bomb_seg6_dl_0605A7C0
  125. gsSPDisplayList bomb_seg6_dl_0605A7F8
  126. gsSPTexture -1, -1, 0, 0, 0
  127. gsDPPipeSync
  128. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  129. gsSPSetGeometryMode G_LIGHTING
  130. gsSPEndDisplayList
  131. glabel bomb_seg6_dl_0605A8A8 # 0x0605A8A8 - 0x0605A9C0
  132. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06059AC0
  133. gsDPLoadSync
  134. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  135. gsSPLight bomb_seg6_light_06057AB0, 1
  136. gsSPLight bomb_seg6_light_06057AA8, 2
  137. gsSPVertex bomb_seg6_vertex_0605A340, 15, 0
  138. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  139. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  140. gsSP1Triangle 12, 13, 14, 0x0
  141. gsSPVertex bomb_seg6_vertex_0605A430, 15, 0
  142. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  143. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  144. gsSP1Triangle 12, 13, 14, 0x0
  145. gsSPVertex bomb_seg6_vertex_0605A520, 15, 0
  146. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  147. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  148. gsSP1Triangle 12, 13, 14, 0x0
  149. gsSPVertex bomb_seg6_vertex_0605A610, 15, 0
  150. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  151. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  152. gsSP1Triangle 12, 13, 14, 0x0
  153. gsSPVertex bomb_seg6_vertex_0605A700, 12, 0
  154. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  155. gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
  156. gsSPEndDisplayList
  157. glabel bomb_seg6_dl_0605A9C0 # 0x0605A9C0 - 0x0605AA20
  158. gsDPPipeSync
  159. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  160. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  161. gsSPTexture -1, -1, 0, 0, 1
  162. gsDPTileSync
  163. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  164. gsDPSetTileSize 0, 0, 0, 124, 124
  165. gsSPDisplayList bomb_seg6_dl_0605A8A8
  166. gsSPTexture -1, -1, 0, 0, 0
  167. gsDPPipeSync
  168. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  169. gsSPEndDisplayList