Super Mario 64s source code (from a leak on 4chan so be careful)
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87 lines
4.4 KiB

6 years ago
  1. # Breakable Box
  2. breakable_box_seg8_light_08011A78: # 0x08011A78
  3. .byte 0x3F, 0x3F, 0x3F, 0x00, 0x3F, 0x3F, 0x3F, 0x00
  4. breakable_box_seg8_light_08011A80: # 0x08011A80
  5. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  6. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  7. breakable_box_seg8_texture_08011A90: # 0x08011A90
  8. .incbin "actors/breakable_box/0.rgba16"
  9. breakable_box_seg8_texture_08012290: # 0x08012290
  10. .incbin "actors/breakable_box/1.rgba16"
  11. breakable_box_seg8_vertex_08012A90: # 0x08012A90
  12. vertex -100, 0, -100, 992, 0, 0x81, 0x00, 0x00, 0xFF
  13. vertex -100, 0, 100, 992, 992, 0x81, 0x00, 0x00, 0xFF
  14. vertex -100, 200, 100, 0, 992, 0x81, 0x00, 0x00, 0xFF
  15. vertex -100, 0, 100, 0, 992, 0x00, 0x00, 0x7F, 0xFF
  16. vertex 100, 0, 100, 992, 992, 0x00, 0x00, 0x7F, 0xFF
  17. vertex 100, 200, 100, 992, 0, 0x00, 0x00, 0x7F, 0xFF
  18. vertex -100, 200, 100, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  19. vertex 100, 0, -100, 992, 0, 0x00, 0x81, 0x00, 0xFF
  20. vertex 100, 0, 100, 0, 0, 0x00, 0x81, 0x00, 0xFF
  21. vertex -100, 0, 100, 0, 992, 0x00, 0x81, 0x00, 0xFF
  22. vertex -100, 0, -100, 992, 992, 0x00, 0x81, 0x00, 0xFF
  23. vertex 100, 200, -100, 0, 0, 0x7F, 0x00, 0x00, 0xFF
  24. vertex 100, 200, 100, 0, 992, 0x7F, 0x00, 0x00, 0xFF
  25. vertex 100, 0, 100, 992, 992, 0x7F, 0x00, 0x00, 0xFF
  26. vertex 100, 0, -100, 992, 0, 0x7F, 0x00, 0x00, 0xFF
  27. breakable_box_seg8_vertex_08012B80: # 0x08012B80
  28. vertex -100, 200, 100, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  29. vertex 100, 200, -100, 992, 992, 0x00, 0x7F, 0x00, 0xFF
  30. vertex -100, 200, -100, 992, 0, 0x00, 0x7F, 0x00, 0xFF
  31. vertex 100, 200, 100, 0, 992, 0x00, 0x7F, 0x00, 0xFF
  32. vertex 100, 200, -100, 0, 0, 0x00, 0x00, 0x81, 0xFF
  33. vertex 100, 0, -100, 0, 992, 0x00, 0x00, 0x81, 0xFF
  34. vertex -100, 0, -100, 992, 992, 0x00, 0x00, 0x81, 0xFF
  35. vertex -100, 200, -100, 992, 0, 0x00, 0x00, 0x81, 0xFF
  36. vertex -100, 0, -100, 992, 0, 0x81, 0x00, 0x00, 0xFF
  37. vertex -100, 200, 100, 0, 992, 0x81, 0x00, 0x00, 0xFF
  38. vertex -100, 200, -100, 0, 0, 0x81, 0x00, 0x00, 0xFF
  39. glabel breakable_box_seg8_dl_08012C30 # 0x08012C30 - 0x08012CD8
  40. gsSPLight breakable_box_seg8_light_08011A80, 1
  41. gsSPLight breakable_box_seg8_light_08011A78, 2
  42. gsSPVertex breakable_box_seg8_vertex_08012A90, 15, 0
  43. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  44. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  45. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  46. gsSP1Triangle 11, 13, 14, 0x0
  47. gsSPVertex breakable_box_seg8_vertex_08012B80, 11, 0
  48. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  49. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  50. gsSP1Triangle 8, 9, 10, 0x0
  51. gsSPTexture -1, -1, 0, 0, 0
  52. gsDPPipeSync
  53. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  54. gsSPSetGeometryMode G_SHADING_SMOOTH
  55. gsSPEndDisplayList
  56. glabel breakable_box_seg8_dl_08012CD8 # 0x08012CD8 - 0x08012D20
  57. gsDPPipeSync
  58. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  59. gsSPClearGeometryMode G_SHADING_SMOOTH
  60. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  61. gsSPTexture -1, -1, 0, 0, 1
  62. gsDPTileSync
  63. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  64. gsDPSetTileSize 0, 0, 0, 124, 124
  65. gsSPEndDisplayList
  66. glabel breakable_box_seg8_dl_08012D20 # 0x08012D20 - 0x08012D48
  67. gsSPDisplayList breakable_box_seg8_dl_08012CD8
  68. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90
  69. gsDPLoadSync
  70. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  71. gsSPBranchList breakable_box_seg8_dl_08012C30
  72. glabel breakable_box_seg8_dl_08012D48 # 0x08012D20 - 0x08012D70
  73. gsSPDisplayList breakable_box_seg8_dl_08012CD8
  74. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290
  75. gsDPLoadSync
  76. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  77. gsSPBranchList breakable_box_seg8_dl_08012C30