Super Mario 64s source code (from a leak on 4chan so be careful)
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6 years ago
  1. # Explosion
  2. explosion_seg3_vertex_030009C8: # 0x030009C8
  3. vertex -128, -128, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 128, -128, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 128, 128, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex -128, 128, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. explosion_seg3_texture_03000A08: # 0x03000A08
  8. .incbin "actors/explosion/0.rgba16"
  9. explosion_seg3_texture_03001208: # 0x03001208
  10. .incbin "actors/explosion/1.rgba16"
  11. explosion_seg3_texture_03001A08: # 0x03001A08
  12. .incbin "actors/explosion/2.rgba16"
  13. explosion_seg3_texture_03002208: # 0x03002208
  14. .incbin "actors/explosion/3.rgba16"
  15. explosion_seg3_texture_03002A08: # 0x03002A08
  16. .incbin "actors/explosion/4.rgba16"
  17. explosion_seg3_texture_03003208: # 0x03003208
  18. .incbin "actors/explosion/5.rgba16"
  19. explosion_seg3_texture_03003A08: # 0x03003A08
  20. .incbin "actors/explosion/6.rgba16"
  21. glabel explosion_seg3_dl_03004208 # 0x03004208 - 0x03004298
  22. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
  23. gsDPSetEnvColor 255, 255, 255, 150
  24. gsSPClearGeometryMode G_LIGHTING
  25. gsSPTexture -1, -1, 0, 0, 1
  26. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  27. gsDPLoadSync
  28. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  29. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  30. gsDPSetTileSize 0, 0, 0, 124, 124
  31. gsSPVertex explosion_seg3_vertex_030009C8, 4, 0
  32. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  33. gsSPTexture -1, -1, 0, 0, 0
  34. gsDPPipeSync
  35. gsSPSetGeometryMode G_LIGHTING
  36. gsDPSetEnvColor 255, 255, 255, 255
  37. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  38. gsSPEndDisplayList
  39. glabel explosion_seg3_dl_03004298 # 0x03004298 - 0x030042B0
  40. gsDPPipeSync
  41. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08
  42. gsSPBranchList explosion_seg3_dl_03004208
  43. glabel explosion_seg3_dl_030042B0 # 0x030042B0 - 0x030042C8
  44. gsDPPipeSync
  45. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208
  46. gsSPBranchList explosion_seg3_dl_03004208
  47. glabel explosion_seg3_dl_030042C8 # 0x030042C8 - 0x030042E0
  48. gsDPPipeSync
  49. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08
  50. gsSPBranchList explosion_seg3_dl_03004208
  51. glabel explosion_seg3_dl_030042E0 # 0x030042E0 - 0x030042F8
  52. gsDPPipeSync
  53. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208
  54. gsSPBranchList explosion_seg3_dl_03004208
  55. glabel explosion_seg3_dl_030042F8 # 0x030042F8 - 0x03004310
  56. gsDPPipeSync
  57. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08
  58. gsSPBranchList explosion_seg3_dl_03004208
  59. glabel explosion_seg3_dl_03004310 # 0x03004310 - 0x03004328
  60. gsDPPipeSync
  61. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208
  62. gsSPBranchList explosion_seg3_dl_03004208
  63. glabel explosion_seg3_dl_03004328 # 0x03004328 - 0x03004340
  64. gsDPPipeSync
  65. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08
  66. gsSPBranchList explosion_seg3_dl_03004208