Super Mario 64s source code (from a leak on 4chan so be careful)
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34 lines
1.6 KiB

6 years ago
  1. # Fwoosh
  2. fwoosh_seg5_vertex_050157C8: # 0x050157C8
  3. vertex -19, -19, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 20, -19, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 20, 20, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex -19, 20, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. fwoosh_seg5_texture_05015808: # 0x05015808
  8. .incbin "actors/fwoosh/0.ia16"
  9. glabel fwoosh_seg5_dl_05016008 # 0x05016008 - 0x05016040
  10. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, fwoosh_seg5_texture_05015808
  11. gsDPLoadSync
  12. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  13. gsSPVertex fwoosh_seg5_vertex_050157C8, 4, 0
  14. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  15. gsSPEndDisplayList
  16. glabel fwoosh_seg5_dl_05016040 # 0x05016040 - 0x050160B0
  17. gsDPPipeSync
  18. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  19. gsSPClearGeometryMode G_LIGHTING
  20. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  21. gsSPTexture -1, -1, 0, 0, 1
  22. gsDPTileSync
  23. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  24. gsDPSetTileSize 0, 0, 0, 124, 124
  25. gsSPDisplayList fwoosh_seg5_dl_05016008
  26. gsSPTexture -1, -1, 0, 0, 0
  27. gsDPPipeSync
  28. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  29. gsSPSetGeometryMode G_LIGHTING
  30. gsSPEndDisplayList