Super Mario 64s source code (from a leak on 4chan so be careful)
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71 lines
3.7 KiB

6 years ago
  1. # Metal Box
  2. metal_box_seg8_light_08023980: # 0x08023980
  3. .byte 0x7F, 0x7F, 0x7F, 0x00, 0x7F, 0x7F, 0x7F, 0x00
  4. metal_box_seg8_light_08023988: # 0x08023988
  5. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  6. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  7. metal_box_seg8_texture_08023998: # 0x08023998
  8. .incbin "actors/metal_box/0.rgba16"
  9. metal_box_seg8_vertex_08024998: # 0x08024998
  10. vertex 154, 307, -153, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  11. vertex -153, 307, -153, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  12. vertex -153, 307, 154, 0, 2012, 0x00, 0x7F, 0x00, 0xFF
  13. vertex 154, 307, 154, 990, 2012, 0x00, 0x7F, 0x00, 0xFF
  14. vertex -153, 0, -153, 990, 2012, 0x00, 0x00, 0x81, 0xFF
  15. vertex -153, 307, -153, 990, 0, 0x00, 0x00, 0x81, 0xFF
  16. vertex 154, 307, -153, 0, 0, 0x00, 0x00, 0x81, 0xFF
  17. vertex 154, 0, -153, 0, 2012, 0x00, 0x00, 0x81, 0xFF
  18. vertex -153, 0, 154, 990, 2012, 0x81, 0x00, 0x00, 0xFF
  19. vertex -153, 307, 154, 990, 0, 0x81, 0x00, 0x00, 0xFF
  20. vertex -153, 307, -153, 0, 0, 0x81, 0x00, 0x00, 0xFF
  21. vertex -153, 0, -153, 0, 2012, 0x81, 0x00, 0x00, 0xFF
  22. vertex 154, 0, 154, 990, 0, 0x00, 0x81, 0x00, 0xFF
  23. vertex -153, 0, 154, 0, 0, 0x00, 0x81, 0x00, 0xFF
  24. vertex -153, 0, -153, 0, 2012, 0x00, 0x81, 0x00, 0xFF
  25. vertex 154, 0, -153, 990, 2012, 0x00, 0x81, 0x00, 0xFF
  26. metal_box_seg8_vertex_08024A98: # 0x08024A98
  27. vertex 154, 0, 154, 990, 2012, 0x00, 0x00, 0x7F, 0xFF
  28. vertex -153, 307, 154, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  29. vertex -153, 0, 154, 0, 2012, 0x00, 0x00, 0x7F, 0xFF
  30. vertex 154, 307, 154, 990, 0, 0x00, 0x00, 0x7F, 0xFF
  31. vertex 154, 0, -153, 990, 2012, 0x7F, 0x00, 0x00, 0xFF
  32. vertex 154, 307, -153, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  33. vertex 154, 307, 154, -24, -36, 0x7F, 0x00, 0x00, 0xFF
  34. vertex 154, 0, 154, -24, 2008, 0x7F, 0x00, 0x00, 0xFF
  35. glabel metal_box_seg8_dl_08024B18 # 0x08024B18 - 0x08024BB8
  36. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, metal_box_seg8_texture_08023998
  37. gsDPLoadSync
  38. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  39. gsSPLight metal_box_seg8_light_08023988, 1
  40. gsSPLight metal_box_seg8_light_08023980, 2
  41. gsSPVertex metal_box_seg8_vertex_08024998, 16, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  43. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  44. gsSP2Triangles 8, 9, 10, 0x0, 8, 10, 11, 0x0
  45. gsSP2Triangles 12, 13, 14, 0x0, 12, 14, 15, 0x0
  46. gsSPVertex metal_box_seg8_vertex_08024A98, 8, 0
  47. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  48. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  49. gsSPEndDisplayList
  50. glabel metal_box_dl # 0x08024BB8 - 0x08024C28
  51. gsDPPipeSync
  52. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  53. gsSPClearGeometryMode G_SHADING_SMOOTH
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  55. gsSPTexture -1, -1, 0, 0, 1
  56. gsDPTileSync
  57. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  58. gsDPSetTileSize 0, 0, 0, 124, 252
  59. gsSPDisplayList metal_box_seg8_dl_08024B18
  60. gsSPTexture -1, -1, 0, 0, 0
  61. gsDPPipeSync
  62. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  63. gsSPSetGeometryMode G_SHADING_SMOOTH
  64. gsSPEndDisplayList