Super Mario 64s source code (from a leak on 4chan so be careful)
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38 lines
2.0 KiB

6 years ago
  1. # Mr I (white eyeball)
  2. mr_i_eyeball_seg6_vertex_06000000: # 0x06000000
  3. vertex -100, 0, 0, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 0, 0, 0, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 0, 200, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex -100, 200, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. vertex 0, 0, 0, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  8. vertex 100, 0, 0, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  9. vertex 100, 200, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  10. vertex 0, 200, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  11. mr_i_eyeball_seg6_texture_06000080: # 0x06000080
  12. .incbin "actors/mr_i_eyeball/0.rgba16"
  13. mr_i_eyeball_seg6_texture_06001080: # 0x06001080
  14. .incbin "actors/mr_i_eyeball/1.rgba16"
  15. glabel mr_i_eyeball_seg6_dl_06002080 # 0x06002080 - 0x06002128
  16. gsDPPipeSync
  17. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  18. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  19. gsSPTexture -1, -1, 0, 0, 1
  20. gsSPVertex mr_i_eyeball_seg6_vertex_06000000, 8, 0
  21. gsDPTileSync
  22. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  23. gsDPSetTileSize 0, 0, 0, 124, 252
  24. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06000080
  25. gsDPLoadSync
  26. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  27. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  28. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_eyeball_seg6_texture_06001080
  29. gsDPLoadSync
  30. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  31. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  32. gsSPTexture -1, -1, 0, 0, 0
  33. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  34. gsSPEndDisplayList