Super Mario 64s source code (from a leak on 4chan so be careful)
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82 lines
3.6 KiB

6 years ago
  1. # Pokey
  2. pokey_seg5_vertex_05011710: # 0x05011710
  3. vertex 26, 26, 0, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex -25, 26, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex -25, -25, 0, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex 26, -25, 0, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  7. pokey_seg5_texture_05011750: # 0x05011750
  8. .incbin "actors/pokey/0.rgba16"
  9. pokey_seg5_texture_05011F50: # 0x05011F50
  10. .incbin "actors/pokey/1.rgba16"
  11. glabel pokey_seg5_dl_05012750 # 0x05012750 - 0x05012798
  12. gsDPPipeSync
  13. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  14. gsSPClearGeometryMode G_LIGHTING
  15. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  16. gsSPTexture -1, -1, 0, 0, 1
  17. gsDPTileSync
  18. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  19. gsDPSetTileSize 0, 0, 0, 124, 124
  20. gsSPEndDisplayList
  21. glabel pokey_seg5_dl_05012798 # 0x05012798 - 0x050127D8
  22. gsSPVertex pokey_seg5_vertex_05011710, 4, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  24. gsSPTexture -1, -1, 0, 0, 0
  25. gsDPPipeSync
  26. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  27. gsSPSetGeometryMode G_LIGHTING
  28. gsSPEndDisplayList
  29. glabel pokey_seg5_dl_050127D8 # 0x050127D8 - 0x05012808
  30. gsSPDisplayList pokey_seg5_dl_05012750
  31. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, pokey_seg5_texture_05011750
  32. gsDPLoadSync
  33. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  34. gsSPDisplayList pokey_seg5_dl_05012798
  35. gsSPEndDisplayList
  36. glabel pokey_seg5_dl_05012808 # 0x05012808 - 0x05012838
  37. gsSPDisplayList pokey_seg5_dl_05012750
  38. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, pokey_seg5_texture_05011F50
  39. gsDPLoadSync
  40. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  41. gsSPDisplayList pokey_seg5_dl_05012798
  42. gsSPEndDisplayList
  43. pokey_seg5_vertex_05012838: # 0x05012838
  44. vertex 26, 26, 0, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  45. vertex -25, 26, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  46. vertex -25, -25, 0, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  47. vertex 26, -25, 0, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  48. pokey_seg5_texture_05012878: # 0x05012878
  49. .incbin "actors/pokey/2.rgba16"
  50. glabel pokey_seg5_dl_05013078 # 0x05013078 - 0x050130B0
  51. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, pokey_seg5_texture_05012878
  52. gsDPLoadSync
  53. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  54. gsSPVertex pokey_seg5_vertex_05012838, 4, 0
  55. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  56. gsSPEndDisplayList
  57. glabel pokey_seg5_dl_050130B0 # 0x050130B0 - 0x05013120
  58. gsDPPipeSync
  59. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  60. gsSPClearGeometryMode G_LIGHTING
  61. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  62. gsSPTexture -1, -1, 0, 0, 1
  63. gsDPTileSync
  64. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  65. gsDPSetTileSize 0, 0, 0, 124, 124
  66. gsSPDisplayList pokey_seg5_dl_05013078
  67. gsSPTexture -1, -1, 0, 0, 0
  68. gsDPPipeSync
  69. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  70. gsSPSetGeometryMode G_LIGHTING
  71. gsSPEndDisplayList