Super Mario 64s source code (from a leak on 4chan so be careful)
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6 years ago
  1. # Power Meter HUD
  2. # ???
  3. .word 0
  4. .word 0
  5. power_meter_seg3_texture_030233E0: # 0x030233E0
  6. .incbin "actors/power_meter/0.rgba16"
  7. power_meter_seg3_texture_030243E0: # 0x030243E0
  8. .incbin "actors/power_meter/1.rgba16"
  9. power_meter_seg3_texture_030253E0: # 0x030253E0
  10. .incbin "actors/power_meter/2.rgba16"
  11. power_meter_seg3_texture_03025BE0: # 0x03025BE0
  12. .incbin "actors/power_meter/3.rgba16"
  13. power_meter_seg3_texture_030263E0: # 0x030263E0
  14. .incbin "actors/power_meter/4.rgba16"
  15. power_meter_seg3_texture_03026BE0: # 0x03026BE0
  16. .incbin "actors/power_meter/5.rgba16"
  17. power_meter_seg3_texture_030273E0: # 0x030273E0
  18. .incbin "actors/power_meter/6.rgba16"
  19. power_meter_seg3_texture_03027BE0: # 0x03027BE0
  20. .incbin "actors/power_meter/7.rgba16"
  21. power_meter_seg3_texture_030283E0: # 0x030283E0
  22. .incbin "actors/power_meter/8.rgba16"
  23. power_meter_seg3_texture_03028BE0: # 0x03028BE0
  24. .incbin "actors/power_meter/9.rgba16"
  25. glabel power_meter_seg3_health_icons_030293E0 # 0x030293E0
  26. .word power_meter_seg3_texture_03028BE0
  27. .word power_meter_seg3_texture_030283E0
  28. .word power_meter_seg3_texture_03027BE0
  29. .word power_meter_seg3_texture_030273E0
  30. .word power_meter_seg3_texture_03026BE0
  31. .word power_meter_seg3_texture_030263E0
  32. .word power_meter_seg3_texture_03025BE0
  33. .word power_meter_seg3_texture_030253E0
  34. power_meter_seg3_vertex_03029400: # 0x03029400
  35. vertex -32, -32, 0, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  36. vertex 0, -32, 0, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  37. vertex 0, 32, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  38. vertex -32, 32, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  39. vertex 0, -32, 0, 1, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  40. vertex 32, -32, 0, 1024, 2016, 0xFF, 0xFF, 0xFF, 0xFF
  41. vertex 32, 32, 0, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF
  42. vertex 0, 32, 0, 1, 0, 0xFF, 0xFF, 0xFF, 0xFF
  43. glabel power_meter_seg3_dl_03029480 # 0x03029480 - 0x03029530
  44. gsDPPipeSync
  45. gsSPClearGeometryMode G_LIGHTING
  46. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  47. # There were multiple matching pairs, so I don't know if this is correct or not.
  48. gsDPSetRenderMode G_RM_TEX_EDGE, G_RM_TEX_EDGE2
  49. # It could also be one of these:
  50. # G_RM_OPA_SURF, G_RM_TEX_EDGE2; G_RM_TEX_EDGE, G_RM_OPA_SURF2; G_RM_RA_ZB_OPA_SURF, G_RM_TEX_EDGE, G_RM_OPA_CI2;
  51. # G_RM_OPA_CI, G_RM_TEX_EDGE2; G_G_RM_PASS, G_RM_TEX_EDGE2;
  52. gsDPSetTextureFilter G_TF_POINT
  53. gsSPTexture -1, -1, 0, 0, 1
  54. gsSPVertex power_meter_seg3_vertex_03029400, 8, 0
  55. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  56. gsDPTileSync
  57. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  58. gsDPSetTileSize 0, 0, 0, 124, 252
  59. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, power_meter_seg3_texture_030233E0
  60. gsDPLoadSync
  61. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  62. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  63. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, power_meter_seg3_texture_030243E0
  64. gsDPLoadSync
  65. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  66. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  67. gsSPEndDisplayList
  68. power_meter_seg3_vertex_03029530: # 0x03029530
  69. vertex -16, -16, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
  70. vertex 15, -16, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
  71. vertex 15, 16, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
  72. vertex -16, 16, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  73. glabel power_meter_seg3_dl_03029570 # 0x03029570 - 0x030295A0
  74. gsDPPipeSync
  75. gsSPVertex power_meter_seg3_vertex_03029530, 4, 0
  76. gsDPTileSync
  77. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  78. gsDPSetTileSize 0, 0, 0, 124, 124
  79. gsSPEndDisplayList
  80. glabel power_meter_seg3_dl_030295A0 # 0x030295A0 - 0x030295D8
  81. gsDPPipeSync
  82. gsSPTexture -1, -1, 0, 0, 0
  83. gsSPSetGeometryMode G_LIGHTING
  84. # There were multiple matching pairs, so I don't know if this is correct or not.
  85. gsDPSetRenderMode G_RM_OPA_SURF, G_RM_OPA_SURF2
  86. # It could also be one of these:
  87. # G_RM_OPA_SURF, G_RM_OPA_CI2; G_RM_OPA_CI, G_RM_OPA_SURF2; G_RM_PASS, G_RM_OPA_SURF2;
  88. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  89. gsDPSetTextureFilter G_TF_BILERP
  90. gsSPEndDisplayList