Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

128 lines
6.5 KiB

6 years ago
  1. # Signpost
  2. wooden_signpost_seg3_light_0302C940: # 0x0302C940
  3. .byte 0x7F, 0x7F, 0x7F, 0x00, 0x7F, 0x7F, 0x7F, 0x00
  4. wooden_signpost_seg3_light_0302C948: # 0x0302C948
  5. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  6. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  7. wooden_signpost_seg3_vertex_0302C958: # 0x0302C958
  8. vertex 0, 504, 19, 962, 478, 0x00, 0x7E, 0xFC, 0xFF
  9. vertex 24, 490, 34, 938, 780, 0x62, 0x3B, 0x36, 0xFF
  10. vertex 0, 490, -6, 938, 478, 0xFF, 0x39, 0x90, 0xFF
  11. vertex -23, 490, 34, 938, 178, 0x9E, 0x3A, 0x36, 0xFF
  12. vertex 0, -39, 34, 36, 478, 0x00, 0xFC, 0x7E, 0xFF
  13. vertex -23, -39, -6, 36, 178, 0x93, 0x00, 0xC1, 0xFF
  14. vertex 24, -39, -6, 36, 780, 0x6D, 0x00, 0xC0, 0xFF
  15. wooden_signpost_seg3_texture_0302C9C8: # 0x0302C9C8
  16. .incbin "actors/wooden_signpost/0.rgba16"
  17. wooden_signpost_seg3_texture_0302D1C8: # 0x0302D1C8
  18. .incbin "actors/wooden_signpost/1.rgba16"
  19. glabel wooden_signpost_seg3_dl_0302D9C8 # 0x0302D9C8 - 0x0302DA48
  20. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8
  21. gsDPLoadSync
  22. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  23. gsSPLight wooden_signpost_seg3_light_0302C948, 1
  24. gsSPLight wooden_signpost_seg3_light_0302C940, 2
  25. gsSPVertex wooden_signpost_seg3_vertex_0302C958, 7, 0
  26. gsSP2Triangles 0, 1, 2, 0x0, 2, 3, 0, 0x0
  27. gsSP2Triangles 0, 3, 1, 0x0, 4, 1, 3, 0x0
  28. gsSP2Triangles 3, 5, 4, 0x0, 5, 3, 2, 0x0
  29. gsSP2Triangles 2, 6, 5, 0x0, 1, 4, 6, 0x0
  30. gsSP1Triangle 6, 2, 1, 0x0
  31. gsSPEndDisplayList
  32. glabel wooden_signpost_seg3_dl_0302DA48 # 0x0302DA48 - 0x0302DAA8
  33. gsDPPipeSync
  34. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  35. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  36. gsSPTexture -1, -1, 0, 0, 1
  37. gsDPTileSync
  38. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  39. gsDPSetTileSize 0, 0, 0, 124, 124
  40. gsSPDisplayList wooden_signpost_seg3_dl_0302D9C8
  41. gsSPTexture -1, -1, 0, 0, 0
  42. gsDPPipeSync
  43. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  44. gsSPEndDisplayList
  45. wooden_signpost_seg3_light_0302DAA8: # 0x0302DAA8
  46. .byte 0x7F, 0x7F, 0x7F, 0x00, 0x7F, 0x7F, 0x7F, 0x00
  47. wooden_signpost_seg3_light_0302DAB0: # 0x0302DAB0
  48. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  49. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  50. wooden_signpost_seg3_vertex_0302DAC0: # 0x0302DAC0
  51. vertex 180, 260, 20, 990, 990, 0x00, 0x81, 0x00, 0xFF
  52. vertex -179, 260, 60, 0, 990, 0x00, 0x81, 0x00, 0xFF
  53. vertex -179, 260, 20, 0, 990, 0x00, 0x81, 0x00, 0xFF
  54. vertex 180, 260, 20, 990, 990, 0x00, 0x00, 0x81, 0xFF
  55. vertex -179, 260, 20, 0, 990, 0x00, 0x00, 0x81, 0xFF
  56. vertex -179, 460, 20, 0, 0, 0x00, 0x00, 0x81, 0xFF
  57. vertex -179, 260, 20, 0, 990, 0x81, 0x00, 0x00, 0xFF
  58. vertex -179, 260, 60, 0, 990, 0x81, 0x00, 0x00, 0xFF
  59. vertex -179, 460, 60, 0, 0, 0x81, 0x00, 0x00, 0xFF
  60. vertex -179, 460, 20, 0, 0, 0x81, 0x00, 0x00, 0xFF
  61. vertex 180, 260, 60, 990, 990, 0x00, 0x81, 0x00, 0xFF
  62. vertex -179, 460, 20, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  63. vertex -179, 460, 60, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  64. vertex 180, 460, 60, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  65. vertex 180, 460, 20, 990, 0, 0x00, 0x00, 0x81, 0xFF
  66. vertex 180, 460, 20, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  67. wooden_signpost_seg3_vertex_0302DBC0: # 0x0302DBC0
  68. vertex 180, 260, 60, 990, 990, 0x7F, 0x00, 0x00, 0xFF
  69. vertex 180, 460, 20, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  70. vertex 180, 460, 60, 990, 0, 0x7F, 0x00, 0x00, 0xFF
  71. vertex 180, 260, 20, 990, 990, 0x7F, 0x00, 0x00, 0xFF
  72. wooden_signpost_seg3_vertex_0302DC00: # 0x0302DC00
  73. vertex -179, 260, 60, 0, 990, 0x00, 0x00, 0x7F, 0xFF
  74. vertex 180, 460, 60, 990, 0, 0x00, 0x00, 0x7F, 0xFF
  75. vertex -179, 460, 60, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  76. vertex 180, 260, 60, 990, 990, 0x00, 0x00, 0x7F, 0xFF
  77. glabel wooden_signpost_seg3_dl_0302DC40 # 0x0302DC40 - 0x0302DCD0
  78. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302C9C8
  79. gsDPLoadSync
  80. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  81. gsSPLight wooden_signpost_seg3_light_0302DAB0, 1
  82. gsSPLight wooden_signpost_seg3_light_0302DAA8, 2
  83. gsSPVertex wooden_signpost_seg3_vertex_0302DAC0, 16, 0
  84. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  85. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  86. gsSP2Triangles 0, 10, 1, 0x0, 11, 12, 13, 0x0
  87. gsSP2Triangles 3, 5, 14, 0x0, 11, 13, 15, 0x0
  88. gsSPVertex wooden_signpost_seg3_vertex_0302DBC0, 4, 0
  89. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  90. gsSPEndDisplayList
  91. glabel wooden_signpost_seg3_dl_0302DCD0 # 0x0302DCD0 - 0x0302DD08
  92. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wooden_signpost_seg3_texture_0302D1C8
  93. gsDPLoadSync
  94. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  95. gsSPVertex wooden_signpost_seg3_vertex_0302DC00, 4, 0
  96. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  97. gsSPEndDisplayList
  98. glabel wooden_signpost_seg3_dl_0302DD08 # 0x0302DD08 - 0x0302DD80
  99. gsDPPipeSync
  100. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  101. gsSPClearGeometryMode G_SHADING_SMOOTH
  102. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  103. gsSPTexture -1, -1, 0, 0, 1
  104. gsDPTileSync
  105. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  106. gsDPSetTileSize 0, 0, 0, 124, 124
  107. gsSPDisplayList wooden_signpost_seg3_dl_0302DC40
  108. gsSPDisplayList wooden_signpost_seg3_dl_0302DCD0
  109. gsSPTexture -1, -1, 0, 0, 0
  110. gsDPPipeSync
  111. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  112. gsSPSetGeometryMode G_SHADING_SMOOTH
  113. gsSPEndDisplayList