Super Mario 64s source code (from a leak on 4chan so be careful)
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/*
* Framerate counter * * Calculates the game's current framerate by using osGetTime() and * prints it out on the lower left side of the screen. * * HOW TO USE: * * Add this include statement to the top of game.c * * #include "../../enhancements/fps.inc.c" * * Then, at the end of the while(1) loop in the function thread5_game_loop() * add the function call render_fps() * * That's it! Build the rom file and press L when the game boots up * to toggle the FPS counter. */
// SDK states that 1 cycle takes about 21.33 nanoseconds
#define SECONDS_PER_CYCLE 0.00000002133f
#define FPS_COUNTER_X_POS 24
#define FPS_COUNTER_Y_POS 190
OSTime gLastOSTime = 0; float gFrameTime = 0.0f; u16 gFrames = 0; u16 gFPS = 0; u8 gRenderFPS = FALSE;
void calculate_frameTime_from_OSTime(OSTime diff) { gFrameTime += diff * SECONDS_PER_CYCLE; gFrames++; }
void render_fps(void) { // Toggle rendering framerate with the L button.
if (gPlayer1Controller->buttonPressed & L_TRIG) { gRenderFPS ^= 1; } if(gRenderFPS) { OSTime newTime = osGetTime(); calculate_frameTime_from_OSTime(newTime - gLastOSTime); // If frame time is longer or equal to a second, update FPS counter.
if(gFrameTime >= 1.0f) { gFPS = gFrames; gFrames = 0; gFrameTime -= 1.0f; } print_text_fmt_int(FPS_COUNTER_X_POS, FPS_COUNTER_Y_POS, "FPS %d", gFPS); gLastOSTime = newTime; } }
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