Super Mario 64s source code (from a leak on 4chan so be careful)
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48 lines
2.6 KiB

6 years ago
  1. bbh_seg7_vertex_0700BA50: # 0x0700BA50 - 0x0700BB50
  2. vertex 2739, 819, 2166, 0, 172, 0xFF, 0xEC, 0x40, 0x50
  3. vertex 2739, 1203, 2550, 0, 786, 0xFF, 0xEC, 0x40, 0x50
  4. vertex 2739, 1459, 2550, 0, 990, 0xFF, 0xEC, 0x40, 0x50
  5. vertex 2739, 0, 2268, 0, 212, 0xFF, 0xEC, 0x40, 0x50
  6. vertex 2739, 282, 2550, 0, 746, 0xFF, 0xEC, 0x40, 0x50
  7. vertex 2739, 538, 2550, 0, 990, 0xFF, 0xEC, 0x40, 0x50
  8. vertex 2739, 0, 2012, 0, 0, 0xFF, 0xEC, 0x40, 0x50
  9. vertex 2995, 0, 2268, 990, 212, 0xFF, 0xEC, 0x40, 0x50
  10. vertex 2995, 282, 2550, 990, 746, 0xFF, 0xEC, 0x40, 0x50
  11. vertex 2995, 538, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
  12. vertex 2995, 0, 2012, 990, 0, 0xFF, 0xEC, 0x40, 0x50
  13. vertex 2739, 819, 1910, 0, 0, 0xFF, 0xEC, 0x40, 0x50
  14. vertex 2995, 819, 2166, 990, 172, 0xFF, 0xEC, 0x40, 0x50
  15. vertex 2995, 819, 1910, 990, 0, 0xFF, 0xEC, 0x40, 0x50
  16. vertex 2995, 1459, 2550, 990, 990, 0xFF, 0xEC, 0x40, 0x50
  17. vertex 2995, 1203, 2550, 990, 786, 0xFF, 0xEC, 0x40, 0x50
  18. bbh_seg7_dl_0700BB50: # 0x0700BB50 - 0x0700BBF8
  19. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000
  20. gsDPLoadSync
  21. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  22. gsSPVertex bbh_seg7_vertex_0700BA50, 16, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  24. gsSP2Triangles 3, 5, 6, 0x0, 7, 4, 3, 0x0
  25. gsSP2Triangles 7, 8, 4, 0x0, 6, 5, 9, 0x0
  26. gsSP2Triangles 6, 9, 10, 0x0, 10, 8, 7, 0x0
  27. gsSP2Triangles 10, 9, 8, 0x0, 0, 2, 11, 0x0
  28. gsSP2Triangles 12, 1, 0, 0x0, 13, 14, 15, 0x0
  29. gsSP2Triangles 12, 15, 1, 0x0, 11, 2, 14, 0x0
  30. gsSP2Triangles 11, 14, 13, 0x0, 13, 15, 12, 0x0
  31. gsSPEndDisplayList
  32. glabel bbh_seg7_dl_0700BBF8 # 0x0700BBF8 - 0x0700BC68
  33. gsDPPipeSync
  34. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  35. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  36. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  37. gsSPTexture -1, -1, 0, 0, 1
  38. gsDPTileSync
  39. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  40. gsDPSetTileSize 0, 0, 0, 124, 124
  41. gsSPDisplayList bbh_seg7_dl_0700BB50
  42. gsSPTexture -1, -1, 0, 0, 0
  43. gsDPPipeSync
  44. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  45. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  46. gsSPEndDisplayList