Super Mario 64s source code (from a leak on 4chan so be careful)
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65 lines
3.7 KiB

6 years ago
  1. bbh_seg7_vertex_0700F5C8: # 0x0700F5C8 - 0x0700F6B8
  2. vertex 2130, 0, -1248, 2216, 990, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex 2130, 102, -306, -7184, 0, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 2130, 0, -306, -7184, 990, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 2683, 0, 1024, 13050, 990, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex 2683, 102, 1024, 13050, 0, 0xFF, 0xFF, 0xFF, 0xFF
  7. vertex 2683, 102, -286, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  8. vertex 2683, 0, -286, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  9. vertex 2683, 102, -286, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  10. vertex 2765, 102, -286, 172, 0, 0xFF, 0xFF, 0xFF, 0xFF
  11. vertex 2765, 0, -286, 172, 990, 0xFF, 0xFF, 0xFF, 0xFF
  12. vertex 2683, 0, -286, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  13. vertex 3174, 102, -286, -3914, 0, 0xFF, 0xFF, 0xFF, 0xFF
  14. vertex 3584, 102, -286, -8002, 0, 0xFF, 0xFF, 0xFF, 0xFF
  15. vertex 3584, 0, -286, -8002, 990, 0xFF, 0xFF, 0xFF, 0xFF
  16. vertex 3174, 0, -286, -3914, 990, 0xFF, 0xFF, 0xFF, 0xFF
  17. bbh_seg7_vertex_0700F6B8: # 0x0700F6B8 - 0x0700F7A8
  18. vertex 2130, 0, -1248, -5344, 990, 0xFF, 0xFF, 0xFF, 0xFF
  19. vertex 2765, 102, -1248, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  20. vertex 2130, 102, -1248, -5344, 0, 0xFF, 0xFF, 0xFF, 0xFF
  21. vertex 2130, 0, -1248, 2216, 990, 0xFF, 0xFF, 0xFF, 0xFF
  22. vertex 2130, 102, -1248, 2216, 0, 0xFF, 0xFF, 0xFF, 0xFF
  23. vertex 2130, 102, -306, -7184, 0, 0xFF, 0xFF, 0xFF, 0xFF
  24. vertex 3256, 0, -1535, 5078, 990, 0xFF, 0xFF, 0xFF, 0xFF
  25. vertex 3256, 102, -1535, 5078, 0, 0xFF, 0xFF, 0xFF, 0xFF
  26. vertex 3256, 102, -1248, 2216, 0, 0xFF, 0xFF, 0xFF, 0xFF
  27. vertex 3256, 0, -1248, 2216, 990, 0xFF, 0xFF, 0xFF, 0xFF
  28. vertex 3174, 0, -1248, 5078, 990, 0xFF, 0xFF, 0xFF, 0xFF
  29. vertex 3256, 0, -1248, 5896, 990, 0xFF, 0xFF, 0xFF, 0xFF
  30. vertex 3256, 102, -1248, 5896, 0, 0xFF, 0xFF, 0xFF, 0xFF
  31. vertex 3174, 102, -1248, 5078, 0, 0xFF, 0xFF, 0xFF, 0xFF
  32. vertex 2765, 0, -1248, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  33. bbh_seg7_dl_0700F7A8: # 0x0700F7A8 - 0x0700F848
  34. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008000
  35. gsDPLoadSync
  36. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  37. gsSPVertex bbh_seg7_vertex_0700F5C8, 15, 0
  38. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  39. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  40. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  41. gsSP1Triangle 11, 13, 14, 0x0
  42. gsSPVertex bbh_seg7_vertex_0700F6B8, 15, 0
  43. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  44. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  45. gsSP2Triangles 10, 11, 12, 0x0, 10, 12, 13, 0x0
  46. gsSP1Triangle 0, 14, 1, 0x0
  47. gsSPEndDisplayList
  48. glabel bbh_seg7_dl_0700F848 # 0x0700F848 - 0x0700F8B8
  49. gsDPPipeSync
  50. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  51. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  52. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  53. gsSPTexture -1, -1, 0, 0, 1
  54. gsDPTileSync
  55. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  56. gsDPSetTileSize 0, 0, 0, 124, 124
  57. gsSPDisplayList bbh_seg7_dl_0700F7A8
  58. gsSPTexture -1, -1, 0, 0, 0
  59. gsDPPipeSync
  60. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  61. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  62. gsSPEndDisplayList